My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Hog Rider Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Princess
Zap
Bats Princess
Barbarian Barrel
Rascals Princess Royal Ghost
The Log
Rascals Mini P.E.K.K.A Hog Rider Princess
Earthquake
Hog Rider
Arrows
Bats Rascals Princess
Royal Delivery
Bats Rascals Mini P.E.K.K.A Hog Rider Princess Royal Ghost
Fireball
Rascals Hog Rider Princess
Poison
Bats Rascals Princess
Lightning
Mini P.E.K.K.A
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Princess Royal Ghost Fireball Mini P.E.K.K.A Hog Rider Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Princess Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Rascals Mini P.E.K.K.A
Rascals
Bats Hog Rider
Fireball
Hog Rider The Log Princess
Mini P.E.K.K.A
Bats Hog Rider The Log Princess
Hog Rider
Bats Fireball The Log Rascals Mini P.E.K.K.A Princess
The Log
Hog Rider Fireball Mini P.E.K.K.A Princess
Princess
Fireball Mini P.E.K.K.A Hog Rider The Log Royal Ghost
Royal Ghost
Princess

Defense Synergies 2 12

Bats
Rascals Mini P.E.K.K.A The Log
Rascals
Bats The Log Princess
Fireball
The Log Mini P.E.K.K.A Princess
Mini P.E.K.K.A
The Log Bats Fireball Princess Royal Ghost
Hog Rider
The Log
Fireball Mini P.E.K.K.A Bats Rascals Princess Royal Ghost
Princess
Rascals Fireball Mini P.E.K.K.A The Log Royal Ghost
Royal Ghost
Mini P.E.K.K.A The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Mini P.E.K.K.A Bats Rascals The Log
Mini P.E.K.K.A Bats Rascals
Mini P.E.K.K.A Bats Rascals
Fireball Mini P.E.K.K.A The Log Princess
Fireball The Log Bats Rascals Royal Ghost
Bats Rascals Fireball Princess
Rascals Fireball The Log
Mini P.E.K.K.A Rascals Princess
Rascals Mini P.E.K.K.A Royal Ghost
Bats Rascals Fireball The Log Princess Royal Ghost
Bats Rascals Fireball Princess
Mini P.E.K.K.A Bats Rascals Fireball The Log
Fireball Bats Rascals Mini P.E.K.K.A The Log Princess Royal Ghost
Mini P.E.K.K.A Rascals
Rascals Fireball Mini P.E.K.K.A The Log
Bats Rascals Fireball Mini P.E.K.K.A
Fireball Bats Rascals The Log Royal Ghost
The Log Bats Rascals Fireball Princess Royal Ghost
Mini P.E.K.K.A
Rascals Royal Ghost Bats Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Fireball Royal Ghost
Fireball Mini P.E.K.K.A The Log Royal Ghost
Bats Rascals Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Rascals Fireball The Log
Rascals Mini P.E.K.K.A
Fireball Bats Rascals Princess
Rascals Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A Rascals
Bats Fireball Mini P.E.K.K.A The Log
Bats Rascals Mini P.E.K.K.A
Fireball The Log
Rascals Mini P.E.K.K.A Fireball
Rascals Fireball Princess
Rascals Bats Fireball Mini P.E.K.K.A The Log
Bats Rascals Fireball Mini P.E.K.K.A The Log Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Rascals The Log Royal Ghost
Fireball The Log Princess Royal Ghost
Fireball The Log
Rascals Fireball The Log
Fireball The Log
Fireball Bats Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Fireball Mini P.E.K.K.A
Fireball The Log Princess
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess
Fireball The Log Princess Royal Ghost
Fireball The Log Princess
Fireball The Log
Bats Fireball Princess
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Princess
Fireball The Log Princess
Bats Fireball Princess
Fireball Princess
The Log Fireball
Fireball Rascals Mini P.E.K.K.A Princess
The Log Fireball Princess
Fireball
Bats Rascals Fireball The Log Princess
Bats Fireball Princess
Fireball The Log Princess Royal Ghost

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