My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Ghost Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Bandit Inferno Dragon
Barbarian Barrel
Knight Ice Wizard Royal Ghost Bandit Electro Wizard Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Ice Wizard Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack
Fireball
Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack
Poison
Ice Wizard Electro Wizard
Lightning
Knight Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Ice Wizard Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Ice Wizard Royal Ghost Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Knight Bandit Lumberjack
Royal Ghost
Bandit Electro Wizard Lumberjack Mega Knight
Bandit
Ice Wizard Royal Ghost Electro Wizard Lumberjack Mega Knight
Electro Wizard
Knight Royal Ghost Bandit Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Knight Ice Wizard Royal Ghost Bandit Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Royal Ghost Bandit Electro Wizard Lumberjack

Defense Synergies 2 14

Knight
Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Knight Bandit Inferno Dragon Lumberjack Mega Knight
Royal Ghost
Electro Wizard Mega Knight
Bandit
Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard
Knight Royal Ghost Bandit Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Ice Wizard Electro Wizard Mega Knight
Lumberjack
Knight Ice Wizard Bandit Electro Wizard
Mega Knight
Ice Wizard Royal Ghost Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
Inferno Dragon Lumberjack Knight Ice Wizard Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight Knight Ice Wizard Bandit Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Knight Ice Wizard Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight
Ice Wizard Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Ice Wizard
Bandit Electro Wizard Mega Knight
Inferno Dragon Ice Wizard Lumberjack
Knight Ice Wizard Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Ice Wizard Electro Wizard Knight Royal Ghost Bandit Lumberjack Mega Knight
Inferno Dragon Ice Wizard Electro Wizard
Lumberjack Mega Knight Knight Ice Wizard Bandit Electro Wizard
Mega Knight Royal Ghost Electro Wizard Lumberjack
Inferno Dragon Knight Bandit Electro Wizard Lumberjack Mega Knight
Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Knight Electro Wizard Lumberjack
Mega Knight Knight Ice Wizard Royal Ghost Bandit Electro Wizard Lumberjack
Knight Ice Wizard Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Royal Ghost Mega Knight Knight Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Knight Royal Ghost Inferno Dragon Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Knight Electro Wizard
Lumberjack Mega Knight Knight Bandit Electro Wizard
Knight Bandit Inferno Dragon Lumberjack Mega Knight
Ice Wizard Electro Wizard
Knight Ice Wizard Bandit Electro Wizard Lumberjack
Mega Knight Knight Inferno Dragon Lumberjack
Electro Wizard Mega Knight Knight Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight Lumberjack
Mega Knight Electro Wizard
Mega Knight Knight Bandit Lumberjack
Mega Knight
Electro Wizard Knight Inferno Dragon Lumberjack
Mega Knight Ice Wizard Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost Bandit
Ice Wizard Royal Ghost Bandit Electro Wizard
Bandit
Knight
Mega Knight
Ice Wizard
Ice Wizard
Bandit
Electro Wizard Lumberjack
Knight Bandit Electro Wizard
Knight Bandit
Bandit
Bandit
Bandit Mega Knight
Bandit Electro Wizard Mega Knight
Mega Knight
Mega Knight
Ice Wizard Mega Knight
Inferno Dragon
Ice Wizard Royal Ghost Bandit Electro Wizard
Bandit Mega Knight
Bandit
Ice Wizard Electro Wizard
Electro Wizard
Bandit Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Bandit
Ice Wizard Electro Wizard
Knight Electro Wizard Lumberjack Mega Knight
Mega Knight
Electro Wizard
Electro Wizard
Royal Ghost Bandit Electro Wizard Mega Knight

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