My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Cannon Cart Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Cannon Cart Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Cannon Cart Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Cannon Cart Bandit
Giant Snowball
Hog Rider Witch
Zap
Witch Prince Cannon Cart Bandit
Barbarian Barrel
Witch Cannon Cart Royal Ghost Bandit Electro Wizard
The Log
Hog Rider Witch Prince Cannon Cart Bandit
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Witch Prince Cannon Cart Royal Ghost Bandit Electro Wizard
Fireball
Hog Rider Witch Cannon Cart Bandit Electro Wizard
Poison
Witch Electro Wizard
Lightning
Witch Prince Cannon Cart Bandit Electro Wizard
Rocket
Hog Rider Witch Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Bandit Hog Rider Electro Wizard Witch Prince Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Royal Ghost Bandit Hog Rider

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Witch Prince Cannon Cart Bandit Electro Wizard
Witch
Hog Rider Prince Cannon Cart Royal Ghost Bandit
Prince
Hog Rider Witch The Log Royal Ghost Electro Wizard
Cannon Cart
The Log Hog Rider Witch Royal Ghost Bandit Electro Wizard
The Log
Hog Rider Cannon Cart Prince Bandit
Royal Ghost
Witch Prince Cannon Cart Bandit Electro Wizard
Bandit
Hog Rider Witch Cannon Cart The Log Royal Ghost Electro Wizard
Electro Wizard
Hog Rider Prince Cannon Cart Royal Ghost Bandit

Defense Synergies 1 15

Hog Rider
Witch
Prince Cannon Cart The Log Royal Ghost Bandit Electro Wizard
Prince
The Log Witch Electro Wizard
Cannon Cart
Witch Royal Ghost Bandit Electro Wizard
The Log
Prince Witch Royal Ghost Bandit Electro Wizard
Royal Ghost
Witch Cannon Cart The Log Electro Wizard
Bandit
Witch Cannon Cart The Log Electro Wizard
Electro Wizard
Witch Prince Cannon Cart The Log Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart The Log Electro Wizard
Witch Prince Cannon Cart The Log Bandit Electro Wizard
Witch Prince Cannon Cart Bandit Electro Wizard
Witch Prince Cannon Cart Bandit Electro Wizard
Prince The Log
The Log Cannon Cart Royal Ghost Bandit Electro Wizard
Electro Wizard Witch
Cannon Cart The Log Bandit Electro Wizard
Witch Prince
Prince Cannon Cart Royal Ghost Bandit Electro Wizard
Witch Electro Wizard Cannon Cart The Log Royal Ghost Bandit
Witch Electro Wizard
Prince Witch Cannon Cart The Log Bandit Electro Wizard
Witch Prince Cannon Cart The Log Royal Ghost Electro Wizard
Prince Cannon Cart Bandit Electro Wizard
Prince The Log Bandit Electro Wizard
Witch Prince Cannon Cart Electro Wizard
Witch Prince Cannon Cart The Log Royal Ghost Bandit Electro Wizard
Witch The Log Cannon Cart Royal Ghost Bandit Electro Wizard
Prince Cannon Cart Electro Wizard
Royal Ghost Witch Prince Cannon Cart The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince Cannon Cart Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Prince Cannon Cart The Log Royal Ghost
Bandit Witch Prince Cannon Cart The Log Electro Wizard
Prince Cannon Cart The Log Bandit Electro Wizard
Witch Prince Cannon Cart Bandit
Witch Electro Wizard
Prince Witch Cannon Cart Bandit Electro Wizard
Prince Cannon Cart
Electro Wizard Witch Prince Cannon Cart The Log Bandit
Witch
Witch Prince Cannon Cart
Prince The Log Electro Wizard
Prince Cannon Cart Witch Bandit
Witch Cannon Cart
Witch Electro Wizard Prince Cannon Cart The Log
Witch Cannon Cart The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Bandit
The Log Royal Ghost Bandit Electro Wizard
Cannon Cart The Log Bandit
Cannon Cart Prince The Log
The Log
Witch
Witch The Log
The Log
The Log Bandit
Prince Electro Wizard
Prince Cannon Cart The Log Bandit Electro Wizard
Cannon Cart The Log Bandit
Cannon Cart Bandit
Prince Cannon Cart The Log
Witch Cannon Cart The Log Bandit
Cannon Cart The Log Bandit
Prince The Log Bandit Electro Wizard
Witch The Log
Prince The Log
Prince The Log
Cannon Cart The Log
The Log Witch
Witch
The Log Witch Royal Ghost Bandit Electro Wizard
Witch Prince The Log Bandit
The Log Bandit
Witch Electro Wizard
Electro Wizard Witch
The Log Bandit
Electro Wizard
Prince
The Log
Electro Wizard Witch Prince Cannon Cart Bandit
Witch Electro Wizard
The Log
Prince Cannon Cart Electro Wizard
The Log
Prince Cannon Cart
Witch The Log Electro Wizard
Witch Electro Wizard
Witch Prince Cannon Cart The Log Royal Ghost Bandit Electro Wizard

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