My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang Electro Dragon
Zap
Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Wizard Royal Ghost Bandit
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Electro Dragon P.E.K.K.A Royal Ghost Bandit
Fireball
Goblin Gang Wizard Electro Dragon Bandit
Poison
Goblin Gang Wizard Electro Dragon
Lightning
Wizard Electro Dragon Bandit
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Royal Ghost Bandit Wizard Electro Dragon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Royal Ghost Bandit

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
P.E.K.K.A Royal Ghost Bandit
Wizard
P.E.K.K.A Royal Ghost Bandit
Electro Dragon
P.E.K.K.A
Lightning
P.E.K.K.A
Goblin Gang Wizard Electro Dragon The Log
The Log
P.E.K.K.A Bandit
Royal Ghost
Goblin Gang Wizard Bandit
Bandit
Goblin Gang Wizard The Log Royal Ghost

Defense Synergies 1 11

Goblin Gang
P.E.K.K.A The Log Bandit
Wizard
P.E.K.K.A The Log Royal Ghost Bandit
Electro Dragon
The Log
Lightning
The Log
P.E.K.K.A
The Log Goblin Gang Wizard
The Log
P.E.K.K.A Goblin Gang Wizard Electro Dragon Lightning Royal Ghost Bandit
Royal Ghost
Wizard The Log
Bandit
Goblin Gang Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Electro Dragon The Log
P.E.K.K.A Goblin Gang Electro Dragon The Log Bandit
Goblin Gang P.E.K.K.A Electro Dragon Lightning Bandit
P.E.K.K.A Goblin Gang Electro Dragon Bandit
Lightning P.E.K.K.A The Log
Goblin Gang The Log Electro Dragon Royal Ghost Bandit
Lightning Goblin Gang Wizard Electro Dragon
Lightning Electro Dragon P.E.K.K.A The Log Bandit
P.E.K.K.A Goblin Gang
Goblin Gang Royal Ghost Bandit
Goblin Gang Wizard Electro Dragon The Log Royal Ghost Bandit
Goblin Gang Wizard Electro Dragon
P.E.K.K.A Goblin Gang Wizard Electro Dragon Lightning The Log Bandit
Wizard Goblin Gang Electro Dragon P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Goblin Gang Bandit
Goblin Gang Lightning P.E.K.K.A The Log Bandit
Wizard Goblin Gang Electro Dragon P.E.K.K.A
Goblin Gang Wizard Electro Dragon The Log Royal Ghost Bandit
Wizard The Log Electro Dragon Royal Ghost Bandit
P.E.K.K.A
Goblin Gang Wizard Royal Ghost Electro Dragon P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Royal Ghost Bandit
Bandit Goblin Gang Wizard Electro Dragon Lightning The Log Royal Ghost
Goblin Gang P.E.K.K.A Bandit Electro Dragon Lightning The Log
Goblin Gang Lightning P.E.K.K.A The Log Bandit
P.E.K.K.A Goblin Gang Bandit
Wizard Goblin Gang Electro Dragon
Goblin Gang P.E.K.K.A Lightning Bandit
P.E.K.K.A
Electro Dragon Lightning P.E.K.K.A The Log Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Electro Dragon
Lightning P.E.K.K.A The Log
Lightning P.E.K.K.A Goblin Gang Wizard Bandit
Wizard Electro Dragon
Goblin Gang Electro Dragon Lightning P.E.K.K.A The Log
Wizard Electro Dragon P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon The Log Royal Ghost Bandit
Electro Dragon The Log Royal Ghost Bandit
Lightning Electro Dragon The Log Bandit
Lightning The Log
Wizard The Log
Wizard Electro Dragon
Wizard The Log
The Log Wizard Electro Dragon Lightning
The Log Wizard Electro Dragon Lightning Bandit
Lightning Goblin Gang Electro Dragon
Lightning Wizard Electro Dragon The Log Bandit
Lightning Wizard Electro Dragon
Lightning The Log Bandit
Lightning Electro Dragon Bandit
Lightning The Log
Lightning Wizard Electro Dragon The Log Bandit
Lightning Wizard Electro Dragon The Log Bandit
Lightning
Lightning
Lightning Wizard Electro Dragon The Log Bandit
Lightning Wizard Electro Dragon The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning Electro Dragon The Log
The Log Wizard Electro Dragon
The Log Wizard Electro Dragon Lightning Royal Ghost Bandit
Lightning Wizard Electro Dragon The Log Bandit
Lightning The Log Bandit
Lightning Wizard Electro Dragon
Electro Dragon Lightning Wizard
Lightning
Lightning Wizard Electro Dragon The Log Bandit
Lightning Electro Dragon
P.E.K.K.A
Wizard Lightning The Log
Lightning Goblin Gang Electro Dragon Bandit
Lightning Wizard Electro Dragon
The Log
Lightning Goblin Gang Wizard Electro Dragon
The Log Wizard Electro Dragon Lightning
Lightning
Electro Dragon P.E.K.K.A
Electro Dragon Goblin Gang Lightning The Log
Electro Dragon Lightning
Electro Dragon Lightning The Log Royal Ghost Bandit

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