My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Mediocre
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Royal Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Royal Giant Goblin Barrel Guards
Giant Snowball
Fire Spirit Bats Skeleton Barrel Goblin Barrel Guards
Zap
Fire Spirit Bats Skeleton Barrel Royal Giant Goblin Barrel Guards
Barbarian Barrel
Fire Spirit Skeleton Barrel Goblin Barrel Guards Royal Ghost
The Log
Fire Spirit Skeleton Barrel Royal Giant Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Fire Spirit Bats Skeleton Barrel Goblin Barrel Guards
Royal Delivery
Fire Spirit Bats Skeleton Barrel Goblin Barrel Guards Royal Ghost
Fireball
Skeleton Barrel Goblin Barrel
Poison
Bats Skeleton Barrel Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Barrel Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Skeleton Barrel Goblin Barrel Guards Royal Ghost Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Skeleton Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Skeleton Barrel Goblin Barrel
Bats
Skeleton Barrel Royal Giant Goblin Barrel
Skeleton Barrel
Bats Royal Giant Goblin Barrel Fire Spirit Guards Royal Ghost
Royal Giant
Fire Spirit Bats Skeleton Barrel Goblin Barrel Guards The Log Royal Ghost
Goblin Barrel
Skeleton Barrel Royal Giant Fire Spirit Bats Guards Royal Ghost
Guards
Skeleton Barrel Royal Giant Goblin Barrel The Log
The Log
Royal Giant Guards
Royal Ghost
Skeleton Barrel Royal Giant Goblin Barrel

Defense Synergies 0 4

Fire Spirit
The Log
Bats
The Log
Skeleton Barrel
Royal Giant
Goblin Barrel
Guards
The Log
The Log
Fire Spirit Bats Guards Royal Ghost
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel The Log
Bats The Log
Fire Spirit Bats
Bats Guards
The Log
The Log Fire Spirit Bats Guards Royal Ghost
Bats Fire Spirit
Skeleton Barrel The Log
Guards Fire Spirit Royal Ghost
Bats Guards The Log Royal Ghost
Bats
Fire Spirit Bats Guards The Log
Fire Spirit Bats Guards The Log Royal Ghost
The Log
Bats
Fire Spirit Bats Guards The Log Royal Ghost
The Log Fire Spirit Bats Guards Royal Ghost
Royal Ghost Fire Spirit Bats Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Ghost
Skeleton Barrel The Log Royal Ghost
Guards Bats The Log
Guards Bats The Log
Guards
Fire Spirit Bats Skeleton Barrel
Guards Bats
Bats The Log
Guards
Bats Guards
Guards The Log
Guards
Guards Bats The Log
Bats The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Guards The Log Royal Ghost
Skeleton Barrel The Log Royal Ghost
Skeleton Barrel The Log
Skeleton Barrel Guards The Log
Fire Spirit The Log
Fire Spirit Bats Skeleton Barrel
Fire Spirit The Log
The Log Fire Spirit Skeleton Barrel
The Log Skeleton Barrel
Fire Spirit Bats Guards
Skeleton Barrel The Log
Fire Spirit
Fire Spirit Skeleton Barrel The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Bats
Fire Spirit Skeleton Barrel The Log
Fire Spirit Skeleton Barrel The Log
The Log
The Log
Skeleton Barrel The Log
The Log Fire Spirit
The Log Skeleton Barrel Royal Ghost
Skeleton Barrel The Log
Skeleton Barrel The Log
Fire Spirit Bats
Bats Skeleton Barrel Guards
The Log
The Log
Skeleton Barrel Fire Spirit Bats Guards
Fire Spirit
The Log
The Log Skeleton Barrel
Bats Guards The Log
Bats
Skeleton Barrel The Log Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: