My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Miner
Zap
Bandit
Barbarian Barrel
Royal Ghost Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Royal Delivery
P.E.K.K.A Miner Royal Ghost Bandit Electro Wizard
Fireball
Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison P.E.K.K.A Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Miner Royal Ghost Bandit Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tornado Miner Royal Ghost

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tornado
P.E.K.K.A Poison The Log
Poison
P.E.K.K.A Miner Tornado The Log Royal Ghost
P.E.K.K.A
Tornado Poison Electro Wizard The Log
The Log
Tornado Poison P.E.K.K.A Miner Bandit
Miner
Poison The Log Royal Ghost Bandit Electro Wizard
Royal Ghost
Poison Miner Bandit Electro Wizard
Bandit
The Log Miner Royal Ghost Electro Wizard
Electro Wizard
P.E.K.K.A Miner Royal Ghost Bandit

Defense Synergies 2 12

Tornado
P.E.K.K.A Poison The Log Electro Wizard
Poison
Tornado The Log Electro Wizard
P.E.K.K.A
Tornado The Log Electro Wizard
The Log
P.E.K.K.A Tornado Poison Miner Royal Ghost Bandit Electro Wizard
Miner
The Log
Royal Ghost
The Log Electro Wizard
Bandit
The Log Electro Wizard
Electro Wizard
Tornado Poison P.E.K.K.A The Log Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Tornado P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado Poison P.E.K.K.A The Log
Tornado The Log Royal Ghost Bandit Electro Wizard
Tornado Electro Wizard Poison
Poison P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Tornado
Tornado Miner Royal Ghost Bandit Electro Wizard
Poison Electro Wizard Tornado The Log Royal Ghost Bandit
Tornado Poison Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Tornado Poison P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado P.E.K.K.A The Log Bandit Electro Wizard
Tornado Poison P.E.K.K.A Electro Wizard
Tornado The Log Royal Ghost Bandit Electro Wizard
Tornado Poison The Log Royal Ghost Bandit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Royal Ghost Poison P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit Electro Wizard
Poison Bandit Electro Wizard The Log Miner Royal Ghost
P.E.K.K.A Bandit The Log Electro Wizard
P.E.K.K.A Tornado The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Poison Tornado Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Tornado Poison The Log Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado Poison The Log Electro Wizard
P.E.K.K.A Bandit
Electro Wizard Tornado Poison P.E.K.K.A The Log
Poison P.E.K.K.A The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Royal Ghost Bandit
Poison Tornado The Log Miner Royal Ghost Bandit Electro Wizard
Poison The Log Miner Bandit
Poison The Log
Poison The Log
Poison Tornado
Tornado Poison The Log
Poison The Log Tornado
Poison The Log Miner Tornado Bandit
Tornado Poison Electro Wizard
Poison Miner Tornado The Log Bandit Electro Wizard
Poison Tornado
Poison The Log Miner Bandit
Poison Bandit
Poison The Log
Poison The Log Bandit
Poison The Log Bandit
Tornado Poison
Poison The Log Bandit Electro Wizard
Tornado Poison The Log Miner
Poison The Log
Tornado Poison
Tornado The Log
Poison The Log
Tornado Poison The Log
Poison The Log Miner Tornado Royal Ghost Bandit Electro Wizard
Tornado Poison The Log Miner Bandit
Poison Miner Tornado The Log Bandit
Poison Tornado Electro Wizard
Electro Wizard Poison
Poison The Log Miner Bandit
Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Bandit
Poison Tornado Electro Wizard
The Log
Poison Miner Electro Wizard
The Log Poison
Tornado Poison
P.E.K.K.A
Tornado Poison The Log Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado The Log Miner Royal Ghost Bandit Electro Wizard

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