My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Executioner Royal Ghost Electro Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Executioner Royal Ghost Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Royal Ghost Hog Rider Electro Wizard Executioner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Tornado Royal Ghost

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Hog Rider
Lightning The Log Tornado Executioner Electro Wizard
Tornado
Executioner Hog Rider The Log
Executioner
Tornado Hog Rider The Log
Lightning
Hog Rider
The Log
Hog Rider Tornado Executioner
Royal Ghost
Electro Wizard
Electro Wizard
Hog Rider Royal Ghost

Defense Synergies 1 12

Skeletons
Tornado Executioner The Log Royal Ghost Electro Wizard
Hog Rider
Tornado
Executioner Skeletons The Log Electro Wizard
Executioner
Tornado Skeletons The Log
Lightning
The Log
The Log
Skeletons Tornado Executioner Lightning Royal Ghost Electro Wizard
Royal Ghost
Skeletons The Log Electro Wizard
Electro Wizard
Skeletons Tornado The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Executioner The Log Electro Wizard
Skeletons Executioner The Log Electro Wizard
Tornado Skeletons Executioner Lightning Electro Wizard
Skeletons Electro Wizard
Lightning Tornado The Log
Tornado The Log Skeletons Executioner Royal Ghost Electro Wizard
Tornado Lightning Electro Wizard Executioner
Lightning The Log Electro Wizard
Skeletons Tornado
Tornado Skeletons Royal Ghost Electro Wizard
Executioner Electro Wizard Skeletons Tornado The Log Royal Ghost
Executioner Tornado Electro Wizard
Skeletons Lightning The Log Electro Wizard
Executioner Tornado The Log Royal Ghost Electro Wizard
Electro Wizard
Tornado Lightning The Log Electro Wizard
Skeletons Tornado Executioner Electro Wizard
Tornado Executioner The Log Royal Ghost Electro Wizard
Tornado Executioner The Log Royal Ghost Electro Wizard
Tornado Electro Wizard
Royal Ghost Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Ghost Electro Wizard
Electro Wizard Executioner Lightning The Log Royal Ghost
Skeletons Lightning The Log Electro Wizard
Lightning Tornado The Log Electro Wizard
Skeletons Executioner
Executioner Skeletons Tornado Electro Wizard
Skeletons Lightning Electro Wizard
Lightning Electro Wizard Skeletons Tornado The Log
Skeletons
Lightning Tornado The Log Electro Wizard
Lightning Skeletons Executioner
Executioner
Electro Wizard Skeletons Tornado Executioner Lightning The Log
Executioner The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log Royal Ghost
Tornado Executioner The Log Royal Ghost Electro Wizard
Lightning The Log
Lightning The Log
Executioner The Log
Executioner Tornado
Tornado Executioner The Log
The Log Tornado Executioner Lightning
The Log Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Tornado The Log Electro Wizard
Lightning Tornado Executioner
Lightning Executioner The Log
Lightning
Lightning The Log
Lightning Executioner The Log
Lightning Executioner The Log
Lightning Tornado
Lightning
Lightning Executioner The Log Electro Wizard
Lightning Tornado The Log
Lightning The Log
Lightning Tornado
Tornado Lightning The Log
Lightning The Log
Tornado The Log Executioner
The Log Tornado Executioner Lightning Royal Ghost Electro Wizard
Lightning Tornado The Log
Lightning Tornado The Log
Lightning Tornado Executioner Electro Wizard
Lightning Electro Wizard
Lightning
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard
Lightning Tornado Executioner Electro Wizard
The Log
Lightning Executioner Electro Wizard
The Log Executioner Lightning
Lightning Tornado
Executioner
Tornado Lightning The Log Electro Wizard
Tornado Executioner Lightning Electro Wizard
Lightning Tornado Executioner The Log Royal Ghost Electro Wizard

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