My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Goblin Cage Cannon Cart Golem Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Cannon Cart Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Cannon Cart
Giant Snowball
Zap
Royal Giant Cannon Cart
Barbarian Barrel
Ice Spirit Goblin Cage Cannon Cart Royal Ghost Electro Wizard
The Log
Ice Spirit Royal Giant Goblin Cage Cannon Cart
Earthquake
Goblin Cage
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Goblin Cage Cannon Cart Royal Ghost Electro Wizard
Fireball
Goblin Cage Cannon Cart Electro Wizard
Poison
Goblin Cage Electro Wizard
Lightning
Goblin Cage Cannon Cart Electro Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Royal Ghost Goblin Cage Electro Wizard Cannon Cart Royal Giant Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Royal Ghost Goblin Cage Electro Wizard

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Goblin Cage Royal Giant Cannon Cart Golem Royal Ghost
Royal Giant
Ice Spirit Lightning Ice Spirit Cannon Cart Royal Ghost Electro Wizard
Goblin Cage
Ice Spirit Cannon Cart Golem Royal Ghost
Cannon Cart
Golem Ice Spirit Royal Giant Goblin Cage Lightning Royal Ghost Electro Wizard
Lightning
Royal Giant Golem Cannon Cart
Golem
Cannon Cart Lightning Ice Spirit Goblin Cage Electro Wizard
Royal Ghost
Ice Spirit Royal Giant Goblin Cage Cannon Cart Electro Wizard
Electro Wizard
Royal Giant Cannon Cart Golem Royal Ghost

Defense Synergies 1 8

Ice Spirit
Goblin Cage Cannon Cart Royal Ghost Electro Wizard
Royal Giant
Goblin Cage
Ice Spirit Cannon Cart Electro Wizard
Cannon Cart
Ice Spirit Goblin Cage Royal Ghost Electro Wizard
Lightning
Golem
Royal Ghost
Ice Spirit Cannon Cart Electro Wizard
Electro Wizard
Ice Spirit Goblin Cage Cannon Cart Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Goblin Cage Electro Wizard
Ice Spirit Goblin Cage Cannon Cart Electro Wizard
Goblin Cage Cannon Cart Lightning Electro Wizard
Goblin Cage Cannon Cart Electro Wizard
Lightning Goblin Cage
Cannon Cart Royal Ghost Electro Wizard
Lightning Electro Wizard Ice Spirit Goblin Cage
Lightning Goblin Cage Cannon Cart Electro Wizard
Goblin Cage
Ice Spirit Cannon Cart Royal Ghost Electro Wizard
Electro Wizard Cannon Cart Royal Ghost
Electro Wizard
Goblin Cage Ice Spirit Cannon Cart Lightning Electro Wizard
Ice Spirit Goblin Cage Cannon Cart Royal Ghost Electro Wizard
Goblin Cage Cannon Cart Electro Wizard
Ice Spirit Goblin Cage Lightning Electro Wizard
Goblin Cage Cannon Cart Electro Wizard
Ice Spirit Goblin Cage Cannon Cart Royal Ghost Electro Wizard
Goblin Cage Ice Spirit Cannon Cart Royal Ghost Electro Wizard
Goblin Cage Cannon Cart Electro Wizard
Royal Ghost Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Cannon Cart Royal Ghost Electro Wizard
Electro Wizard Cannon Cart Lightning Royal Ghost
Ice Spirit Goblin Cage Cannon Cart Lightning Electro Wizard
Lightning Goblin Cage Cannon Cart Electro Wizard
Goblin Cage Cannon Cart
Ice Spirit Electro Wizard
Goblin Cage Cannon Cart Lightning Electro Wizard
Goblin Cage Cannon Cart
Goblin Cage Lightning Electro Wizard Ice Spirit Cannon Cart
Goblin Cage
Goblin Cage Cannon Cart
Lightning Goblin Cage Electro Wizard
Cannon Cart Lightning Goblin Cage
Goblin Cage Cannon Cart
Electro Wizard Ice Spirit Goblin Cage Cannon Cart Lightning
Goblin Cage Cannon Cart Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost
Royal Ghost Electro Wizard
Lightning Cannon Cart
Cannon Cart Lightning
Ice Spirit
Ice Spirit Lightning
Lightning
Lightning Electro Wizard
Lightning Cannon Cart Electro Wizard
Lightning
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning
Lightning
Lightning Electro Wizard
Lightning
Lightning
Lightning
Lightning
Lightning Cannon Cart
Ice Spirit
Lightning Royal Ghost Electro Wizard
Lightning
Lightning
Lightning Electro Wizard
Lightning Electro Wizard Ice Spirit
Lightning
Lightning
Lightning Ice Spirit Electro Wizard
Lightning
Lightning Electro Wizard Ice Spirit Cannon Cart
Lightning Electro Wizard
Lightning Cannon Cart Electro Wizard
Lightning
Lightning
Cannon Cart
Ice Spirit Lightning Electro Wizard
Lightning Electro Wizard
Lightning Cannon Cart Royal Ghost Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: