My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Furnace Giant Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Inferno Dragon
Giant Snowball
Bomber Musketeer Furnace Inferno Dragon
Zap
Bomber Furnace Inferno Dragon
Barbarian Barrel
Bomber Musketeer Furnace Royal Ghost Electro Wizard
The Log
Bomber Musketeer Furnace
Earthquake
Bomber Furnace
Arrows
Bomber Furnace
Royal Delivery
Bomber Musketeer Royal Ghost Electro Wizard Inferno Dragon
Fireball
Bomber Musketeer Furnace Electro Wizard Inferno Dragon
Poison
Bomber Musketeer Furnace Electro Wizard
Lightning
Musketeer Furnace Electro Wizard Inferno Dragon
Rocket
Musketeer Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Royal Ghost Musketeer Furnace Poison Electro Wizard Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Royal Ghost Musketeer Furnace

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Musketeer
Giant Royal Ghost
Furnace
Giant Royal Ghost
Giant
Bomber Musketeer Poison Furnace Royal Ghost Electro Wizard
Poison
Giant Royal Ghost
Royal Ghost
Musketeer Furnace Giant Poison Electro Wizard
Electro Wizard
Giant Royal Ghost
Inferno Dragon

Defense Synergies 0 10

Bomber
Royal Ghost Electro Wizard
Musketeer
Furnace Royal Ghost Electro Wizard
Furnace
Musketeer Royal Ghost Electro Wizard
Giant
Poison
Electro Wizard
Royal Ghost
Bomber Musketeer Furnace Electro Wizard
Electro Wizard
Bomber Musketeer Furnace Poison Royal Ghost Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Electro Wizard
Inferno Dragon Bomber Musketeer Furnace Electro Wizard
Furnace Bomber Musketeer Electro Wizard Inferno Dragon
Inferno Dragon Bomber Musketeer Furnace Electro Wizard
Bomber Poison
Bomber Musketeer Furnace Royal Ghost Electro Wizard
Musketeer Furnace Electro Wizard Inferno Dragon Poison
Musketeer Poison Electro Wizard
Inferno Dragon Musketeer Furnace
Bomber Musketeer Royal Ghost Electro Wizard
Poison Electro Wizard Bomber Musketeer Furnace Royal Ghost
Musketeer Inferno Dragon Furnace Poison Electro Wizard
Furnace Bomber Musketeer Electro Wizard
Bomber Furnace Poison Royal Ghost Electro Wizard
Inferno Dragon Furnace Electro Wizard
Furnace Electro Wizard Inferno Dragon
Bomber Musketeer Furnace Poison Electro Wizard
Bomber Musketeer Furnace Royal Ghost Electro Wizard
Furnace Poison Bomber Musketeer Royal Ghost Electro Wizard Inferno Dragon
Musketeer Electro Wizard Inferno Dragon
Bomber Royal Ghost Musketeer Furnace Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Royal Ghost Electro Wizard
Poison Electro Wizard Bomber Musketeer Royal Ghost Inferno Dragon
Musketeer Furnace Electro Wizard
Musketeer Electro Wizard
Musketeer Inferno Dragon
Furnace Poison Musketeer Electro Wizard
Musketeer Furnace Electro Wizard
Inferno Dragon
Electro Wizard Poison Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer
Poison Electro Wizard
Bomber Musketeer Furnace
Electro Wizard Bomber Musketeer Furnace Poison Inferno Dragon
Poison Bomber Musketeer Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Royal Ghost
Poison Musketeer Royal Ghost Electro Wizard
Poison
Musketeer Poison
Bomber Poison Furnace
Poison Musketeer Furnace
Bomber Musketeer Furnace Poison
Poison
Poison
Musketeer Poison Electro Wizard
Poison Musketeer Electro Wizard
Poison Musketeer
Poison Musketeer
Musketeer Poison
Musketeer Furnace Poison
Bomber Musketeer Furnace Poison
Musketeer Furnace Poison
Poison
Bomber
Bomber Musketeer Poison Electro Wizard
Bomber Poison
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Poison Bomber Furnace
Inferno Dragon
Poison Musketeer Royal Ghost Electro Wizard
Musketeer Poison
Poison Musketeer
Poison Musketeer Furnace Electro Wizard
Electro Wizard Musketeer Poison
Poison Bomber Musketeer
Poison Electro Wizard
Poison
Electro Wizard Musketeer
Poison Musketeer Electro Wizard
Poison Musketeer Electro Wizard
Bomber Musketeer Poison
Poison
Musketeer
Musketeer Poison Electro Wizard
Musketeer Poison Electro Wizard
Poison Musketeer Royal Ghost Electro Wizard

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