My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Musketeer Flying Machine Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Flying Machine Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Flying Machine Skeleton Army
Zap
Flying Machine Skeleton Army
Barbarian Barrel
Knight Musketeer Bomb Tower Skeleton Army Royal Ghost
The Log
Musketeer Skeleton Army
Earthquake
Bomb Tower Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Knight Musketeer Flying Machine Skeleton Army Royal Ghost
Fireball
Musketeer Bomb Tower Flying Machine Skeleton Army
Poison
Musketeer Bomb Tower Flying Machine Skeleton Army
Lightning
Knight Ice Golem Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Bomb Tower The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Knight Skeleton Army Royal Ghost Musketeer Bomb Tower Flying Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Knight Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Flying Machine The Log
Ice Golem
Musketeer Flying Machine
Musketeer
Knight Ice Golem The Log Royal Ghost
Bomb Tower
Flying Machine
Knight Ice Golem Royal Ghost
Skeleton Army
The Log
Knight Musketeer
Royal Ghost
Musketeer Flying Machine

Defense Synergies 6 16

Knight
Musketeer Bomb Tower Flying Machine Skeleton Army The Log
Ice Golem
Musketeer Bomb Tower Flying Machine The Log Royal Ghost
Musketeer
Knight Ice Golem The Log Bomb Tower Flying Machine Skeleton Army Royal Ghost
Bomb Tower
Knight Ice Golem The Log Musketeer Skeleton Army
Flying Machine
Knight Ice Golem Musketeer Skeleton Army The Log Royal Ghost
Skeleton Army
Knight Musketeer Bomb Tower Flying Machine The Log
The Log
Musketeer Bomb Tower Knight Ice Golem Flying Machine Skeleton Army Royal Ghost
Royal Ghost
Ice Golem Musketeer Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Musketeer Flying Machine The Log
Bomb Tower Skeleton Army Knight Musketeer Flying Machine The Log
Bomb Tower Skeleton Army Knight Musketeer
Bomb Tower Skeleton Army Knight Musketeer
Bomb Tower Skeleton Army The Log
Skeleton Army The Log Musketeer Bomb Tower Flying Machine Royal Ghost
Musketeer Bomb Tower Flying Machine
Ice Golem Musketeer Bomb Tower Flying Machine The Log
Musketeer Bomb Tower Skeleton Army
Knight Skeleton Army Ice Golem Musketeer Royal Ghost
Skeleton Army Knight Ice Golem Musketeer Bomb Tower Flying Machine The Log Royal Ghost
Musketeer Flying Machine
Bomb Tower Skeleton Army Knight Musketeer Flying Machine The Log
Bomb Tower Skeleton Army The Log Royal Ghost
Skeleton Army Knight Bomb Tower
Bomb Tower Skeleton Army The Log
Bomb Tower Knight Musketeer Skeleton Army
Bomb Tower Knight Musketeer Flying Machine Skeleton Army The Log Royal Ghost
Bomb Tower The Log Knight Ice Golem Musketeer Flying Machine Royal Ghost
Musketeer Bomb Tower
Skeleton Army Royal Ghost Knight Musketeer Bomb Tower Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Ice Golem Royal Ghost
Knight Ice Golem Musketeer Bomb Tower Flying Machine The Log Royal Ghost
Skeleton Army Knight Ice Golem Musketeer Bomb Tower The Log
Skeleton Army Knight Ice Golem Musketeer The Log
Knight Musketeer Skeleton Army
Ice Golem Musketeer Bomb Tower Flying Machine
Skeleton Army Knight Ice Golem Musketeer Bomb Tower Flying Machine
Knight Bomb Tower Skeleton Army
Knight Ice Golem Bomb Tower Flying Machine Skeleton Army The Log
Musketeer Skeleton Army
Knight Musketeer Bomb Tower Flying Machine
Skeleton Army The Log
Skeleton Army Knight Ice Golem Bomb Tower
Musketeer Bomb Tower Flying Machine Skeleton Army
Skeleton Army Knight Ice Golem Musketeer Bomb Tower Flying Machine The Log
Ice Golem Musketeer Bomb Tower Flying Machine The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Musketeer Flying Machine The Log Royal Ghost
Musketeer Flying Machine The Log Royal Ghost
Flying Machine The Log
Knight Ice Golem Musketeer Flying Machine The Log
The Log
Ice Golem Musketeer Flying Machine
Musketeer Flying Machine The Log
The Log Ice Golem Flying Machine
The Log Flying Machine
Musketeer
Knight Musketeer Flying Machine The Log
Musketeer Flying Machine
Flying Machine Knight Ice Golem Musketeer The Log
Musketeer Flying Machine
Ice Golem Musketeer Flying Machine The Log
Musketeer Flying Machine The Log
Musketeer Flying Machine The Log
Musketeer Flying Machine The Log
Flying Machine The Log
Musketeer The Log
Musketeer The Log
Musketeer Flying Machine The Log
Ice Golem The Log
The Log Musketeer Flying Machine Royal Ghost
Musketeer Flying Machine The Log
Musketeer The Log
Ice Golem Musketeer Flying Machine
Musketeer Flying Machine
Musketeer The Log
The Log
Musketeer Flying Machine Skeleton Army
Musketeer Flying Machine
The Log
Knight Musketeer Flying Machine
The Log Ice Golem Musketeer Flying Machine
Musketeer Flying Machine
Musketeer Flying Machine The Log
Musketeer Flying Machine
Musketeer Flying Machine The Log Royal Ghost

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