My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Heal Spirit Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant Three Musketeers
Giant Snowball
Minion Horde Three Musketeers
Zap
Minion Horde Three Musketeers
Barbarian Barrel
Elite Barbarians Heal Spirit Three Musketeers Royal Ghost
The Log
Elite Barbarians Heal Spirit Three Musketeers
Earthquake
Arrows
Minion Horde Heal Spirit
Royal Delivery
Minion Horde Elite Barbarians Heal Spirit Three Musketeers Royal Ghost
Fireball
Minion Horde Elite Barbarians Three Musketeers
Poison
Minion Horde Three Musketeers
Lightning
Elite Barbarians Three Musketeers
Rocket
Minion Horde Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket Rage Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Royal Ghost Minion Horde Giant Elite Barbarians Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Rage Royal Ghost Minion Horde

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Heal Spirit Giant
Elite Barbarians
Heal Spirit Rage Three Musketeers Royal Ghost
Heal Spirit
Elite Barbarians Minion Horde Giant Three Musketeers
Giant
Rage Minion Horde Heal Spirit Rocket Three Musketeers Royal Ghost
Rocket
Giant
Three Musketeers
Elite Barbarians Heal Spirit Giant Rage Royal Ghost
Rage
Minion Horde Elite Barbarians Giant Three Musketeers
Royal Ghost
Elite Barbarians Giant Three Musketeers

Defense Synergies 0 0

Minion Horde
Elite Barbarians
Heal Spirit
Giant
Rocket
Three Musketeers
Rage
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde
Minion Horde Elite Barbarians Three Musketeers
Minion Horde Rocket Three Musketeers Elite Barbarians
Minion Horde Elite Barbarians Three Musketeers
Elite Barbarians Rocket
Royal Ghost
Minion Horde Rocket Three Musketeers
Rocket
Minion Horde Three Musketeers Elite Barbarians
Elite Barbarians Minion Horde Royal Ghost
Minion Horde Royal Ghost
Minion Horde Three Musketeers
Minion Horde Elite Barbarians Rocket Three Musketeers
Rocket Three Musketeers Minion Horde Royal Ghost
Elite Barbarians Minion Horde Three Musketeers
Minion Horde Rocket Elite Barbarians Three Musketeers
Minion Horde Three Musketeers Elite Barbarians
Minion Horde Elite Barbarians Three Musketeers Royal Ghost
Royal Ghost
Elite Barbarians Three Musketeers
Royal Ghost Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Royal Ghost
Elite Barbarians Rocket Royal Ghost
Minion Horde Elite Barbarians Rocket
Rocket Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Three Musketeers
Rocket Minion Horde Three Musketeers
Rocket Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Minion Horde Rocket Elite Barbarians
Minion Horde Three Musketeers
Minion Horde Elite Barbarians
Rocket Elite Barbarians
Elite Barbarians Rocket Minion Horde Three Musketeers
Minion Horde Three Musketeers
Elite Barbarians Minion Horde Rocket Three Musketeers
Minion Horde Elite Barbarians Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Royal Ghost
Royal Ghost
Rocket Minion Horde
Rocket
Rocket Minion Horde
Minion Horde Rocket
Minion Horde
Rocket Minion Horde Elite Barbarians Three Musketeers
Rocket Minion Horde
Rocket
Rocket Elite Barbarians Three Musketeers
Minion Horde Rocket
Elite Barbarians
Rocket Minion Horde Three Musketeers
Minion Horde Rocket Three Musketeers
Rocket Three Musketeers
Minion Horde Rocket
Rocket Three Musketeers
Rocket
Rocket Minion Horde
Rocket
Rocket
Rocket Minion Horde
Minion Horde
Royal Ghost
Rocket
Elite Barbarians Minion Horde
Rocket Minion Horde
Minion Horde Elite Barbarians
Minion Horde Rocket
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Rocket
Rocket Three Musketeers
Minion Horde Rocket Three Musketeers
Rocket
Minion Horde Elite Barbarians Three Musketeers
Minion Horde Elite Barbarians Rocket
Rocket
Rocket Royal Ghost

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