My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Princess Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Hog Rider Miner Princess
Zap
Princess
Barbarian Barrel
Wizard Princess Royal Ghost Electro Wizard
The Log
Hog Rider Princess
Earthquake
Hog Rider
Arrows
Princess
Royal Delivery
Hog Rider Wizard P.E.K.K.A Miner Princess Royal Ghost Electro Wizard
Fireball
Hog Rider Wizard Princess Electro Wizard
Poison
Wizard Princess Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Princess Royal Ghost Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Miner Princess Royal Ghost

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Wizard Princess Electro Wizard
Wizard
Hog Rider P.E.K.K.A Miner Royal Ghost
P.E.K.K.A
Electro Wizard Wizard The Log Princess
The Log
Hog Rider P.E.K.K.A Miner Princess
Miner
Wizard The Log Royal Ghost Electro Wizard
Princess
Hog Rider P.E.K.K.A The Log Royal Ghost
Royal Ghost
Wizard Miner Princess Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Miner Royal Ghost

Defense Synergies 1 12

Hog Rider
Wizard
P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A
The Log Wizard Princess Electro Wizard
The Log
P.E.K.K.A Wizard Miner Princess Royal Ghost Electro Wizard
Miner
The Log
Princess
P.E.K.K.A The Log Royal Ghost
Royal Ghost
Wizard The Log Princess Electro Wizard
Electro Wizard
Wizard P.E.K.K.A The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Princess
The Log Royal Ghost Electro Wizard
Electro Wizard Wizard Princess
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Princess
Miner Royal Ghost Electro Wizard
Electro Wizard Wizard The Log Princess Royal Ghost
Wizard Princess Electro Wizard
P.E.K.K.A Wizard The Log Electro Wizard
Wizard P.E.K.K.A The Log Princess Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Wizard P.E.K.K.A Electro Wizard
Wizard The Log Royal Ghost Electro Wizard
Wizard The Log Princess Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Royal Ghost P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Wizard The Log Miner Royal Ghost
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Wizard Princess Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Wizard
Wizard Princess
Electro Wizard P.E.K.K.A The Log
Wizard P.E.K.K.A The Log Princess Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Royal Ghost
The Log Miner Princess Royal Ghost Electro Wizard
The Log Miner
The Log
Wizard The Log
Wizard Princess
Wizard The Log Princess
The Log Wizard Princess
The Log Miner Wizard
Electro Wizard
Miner Wizard The Log Princess Electro Wizard
Wizard Princess
The Log Miner Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess
Wizard The Log Princess Electro Wizard
Wizard The Log Miner Princess
The Log
Wizard Princess
The Log
The Log
The Log Wizard Princess
The Log Miner Wizard Princess Royal Ghost Electro Wizard
Wizard The Log Miner Princess
Miner The Log
Wizard Princess Electro Wizard
Electro Wizard Wizard
Wizard The Log Miner
Princess Electro Wizard
P.E.K.K.A
Wizard The Log Princess
Electro Wizard Princess
Wizard Princess Electro Wizard
The Log
Miner Wizard Princess Electro Wizard
The Log Wizard Princess
P.E.K.K.A
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Miner Princess Royal Ghost Electro Wizard

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