My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Balloon Executioner Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Balloon Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Balloon
Giant Snowball
Skeletons Guards Balloon Princess
Zap
Skeletons Mortar Guards Balloon Princess
Barbarian Barrel
Skeletons Mortar Guards Executioner Princess Royal Ghost
The Log
Skeletons Guards Princess
Earthquake
Skeletons Mortar Guards
Arrows
Skeletons Guards Princess
Royal Delivery
Skeletons Guards Balloon Executioner Princess Royal Ghost
Fireball
Mortar Balloon Executioner Princess
Poison
Mortar Guards Balloon Executioner Princess
Lightning
Mortar Balloon Executioner
Rocket
Mortar Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Executioner Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Executioner Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Guards Princess Royal Ghost Mortar Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Guards Princess

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Mortar
Mortar
Arrows
Guards
Balloon
Arrows Executioner Princess Royal Ghost
Executioner
Balloon
Princess
Balloon Royal Ghost
Royal Ghost
Balloon Princess

Defense Synergies 0 10

Skeletons
Mortar Executioner Princess Royal Ghost
Arrows
Mortar
Mortar
Skeletons Arrows Guards Princess
Guards
Mortar Executioner Princess
Balloon
Executioner
Skeletons Guards
Princess
Skeletons Mortar Guards Royal Ghost
Royal Ghost
Skeletons Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Executioner
Skeletons Mortar Executioner
Mortar Skeletons Executioner
Skeletons Mortar Guards
Arrows Princess
Arrows Skeletons Guards Executioner Royal Ghost
Arrows Mortar Executioner Princess
Arrows
Skeletons Mortar Princess
Guards Skeletons Royal Ghost
Guards Executioner Skeletons Arrows Princess Royal Ghost
Arrows Executioner Princess
Mortar Skeletons Guards
Executioner Arrows Mortar Guards Princess Royal Ghost
Mortar
Mortar
Skeletons Arrows Mortar Executioner
Arrows Mortar Guards Executioner Royal Ghost
Arrows Mortar Executioner Guards Princess Royal Ghost
Mortar
Royal Ghost Arrows Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Royal Ghost
Arrows Mortar Executioner Royal Ghost
Guards Skeletons
Guards
Skeletons Guards Executioner
Arrows Executioner Skeletons Princess
Guards Skeletons
Skeletons Mortar
Skeletons Guards
Guards
Arrows Guards
Skeletons Guards Executioner
Executioner Princess
Guards Skeletons Mortar Executioner
Arrows Executioner Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Mortar Guards Royal Ghost
Arrows Mortar Executioner Princess Royal Ghost
Arrows
Arrows Guards
Executioner Arrows Mortar
Arrows Executioner Princess
Arrows Mortar Executioner Princess
Arrows Executioner Princess
Arrows Mortar
Guards
Arrows Mortar Princess
Arrows Executioner Princess
Mortar Executioner Princess
Arrows Mortar Princess
Princess Arrows Mortar
Arrows Mortar Executioner Princess
Arrows Mortar Executioner Princess
Arrows Mortar
Arrows Mortar Executioner Princess
Arrows Mortar Princess
Arrows Princess
Arrows Mortar
Arrows Mortar Executioner Princess
Arrows Mortar Executioner Princess Royal Ghost
Arrows Mortar Princess
Arrows Mortar
Arrows Executioner Princess
Guards
Arrows Mortar
Arrows Princess
Arrows Princess
Guards Princess
Arrows Executioner Princess
Arrows
Executioner Princess
Arrows Mortar Executioner Princess
Arrows
Executioner
Guards Princess
Executioner Princess
Mortar Executioner Princess Royal Ghost

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