My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Golem Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dark Prince Golem Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Guards Dark Prince Bandit
Giant Snowball
Spear Goblins Minions Guards
Zap
Spear Goblins Minions Guards Dark Prince Bandit
Barbarian Barrel
Spear Goblins Guards Dark Prince Royal Ghost Bandit
The Log
Spear Goblins Guards Dark Prince Bandit
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Minions Guards
Royal Delivery
Spear Goblins Minions Guards Dark Prince Royal Ghost Bandit
Fireball
Minions Bandit
Poison
Spear Goblins Minions Guards
Lightning
Dark Prince Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Dark Prince Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Guards Royal Ghost Bandit Dark Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Minions Guards

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Dark Prince Golem Royal Ghost Bandit
Zap
Spear Goblins Minions Guards Dark Prince Golem Royal Ghost Bandit
Minions
Zap Dark Prince Golem Bandit
Guards
Zap Bandit
Dark Prince
Spear Goblins Zap Minions Golem Royal Ghost Bandit
Golem
Spear Goblins Zap Minions Dark Prince Bandit
Royal Ghost
Spear Goblins Zap Dark Prince Bandit
Bandit
Spear Goblins Zap Minions Guards Dark Prince Golem Royal Ghost

Defense Synergies 0 15

Spear Goblins
Zap Minions Guards Dark Prince Royal Ghost Bandit
Zap
Spear Goblins Minions Guards Dark Prince Royal Ghost Bandit
Minions
Spear Goblins Zap Dark Prince Bandit
Guards
Spear Goblins Zap
Dark Prince
Spear Goblins Zap Minions Royal Ghost Bandit
Golem
Royal Ghost
Spear Goblins Zap Dark Prince
Bandit
Spear Goblins Zap Minions Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions
Zap Minions Dark Prince Bandit
Minions Dark Prince Bandit
Minions Guards Dark Prince Bandit
Dark Prince
Spear Goblins Zap Minions Guards Dark Prince Royal Ghost Bandit
Minions Spear Goblins Zap
Zap Bandit
Minions
Guards Spear Goblins Dark Prince Royal Ghost Bandit
Minions Guards Spear Goblins Zap Dark Prince Royal Ghost Bandit
Minions Spear Goblins Zap
Zap Minions Guards Dark Prince Bandit
Zap Minions Guards Dark Prince Royal Ghost
Bandit
Zap Bandit
Minions Dark Prince
Spear Goblins Zap Minions Guards Dark Prince Royal Ghost Bandit
Zap Spear Goblins Minions Guards Dark Prince Royal Ghost Bandit
Dark Prince Royal Ghost Spear Goblins Minions Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap Dark Prince Royal Ghost Bandit
Bandit Zap Royal Ghost
Guards Bandit Spear Goblins Zap Minions Dark Prince
Guards Dark Prince Zap Bandit
Guards Dark Prince Bandit
Zap Minions
Guards Dark Prince Spear Goblins Minions Bandit
Dark Prince
Zap Spear Goblins Minions Dark Prince Bandit
Guards
Minions Guards Dark Prince
Zap Guards Dark Prince
Dark Prince Guards Bandit
Guards Spear Goblins Zap Minions Dark Prince
Minions Zap Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Royal Ghost Bandit
Zap Royal Ghost Bandit
Bandit
Guards Dark Prince
Zap Dark Prince
Spear Goblins Zap Minions
Zap
Zap Bandit
Minions Guards
Zap Dark Prince Bandit
Zap
Bandit
Minions Bandit
Zap
Spear Goblins Zap Bandit
Bandit
Minions
Zap Dark Prince Bandit
Zap
Minions
Zap
Zap Dark Prince
Zap Royal Ghost Bandit
Zap Bandit
Zap Bandit
Zap
Zap Minions Guards
Zap Bandit
Zap
Zap Spear Goblins Minions Guards Dark Prince Bandit
Zap
Dark Prince
Zap
Zap
Dark Prince
Zap Minions Guards
Zap
Zap Dark Prince Royal Ghost Bandit

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