My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Three Musketeers Hunter Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Three Musketeers
Giant Snowball
Bats Battle Ram Three Musketeers
Zap
Bats Battle Ram Three Musketeers
Barbarian Barrel
Battle Ram Three Musketeers Hunter Royal Ghost
The Log
Battle Ram Three Musketeers Hunter
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram Three Musketeers Hunter Royal Ghost
Fireball
Battle Ram Three Musketeers Hunter
Poison
Bats Three Musketeers Hunter
Lightning
Battle Ram Three Musketeers Hunter
Rocket
Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Royal Ghost Battle Ram Hunter Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Royal Ghost

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Barbarian Barrel Golem
Zap
Battle Ram Bats Three Musketeers Barbarian Barrel Hunter Golem Royal Ghost
Battle Ram
Zap Bats Three Musketeers Barbarian Barrel Hunter Royal Ghost
Three Musketeers
Zap Battle Ram Barbarian Barrel Royal Ghost
Barbarian Barrel
Bats Zap Battle Ram Three Musketeers Hunter Golem
Hunter
Zap Battle Ram Barbarian Barrel Golem
Golem
Bats Zap Barbarian Barrel Hunter
Royal Ghost
Zap Battle Ram Three Musketeers

Defense Synergies 0 9

Bats
Zap Barbarian Barrel Hunter
Zap
Bats Three Musketeers Barbarian Barrel Hunter Royal Ghost
Battle Ram
Three Musketeers
Zap Barbarian Barrel
Barbarian Barrel
Bats Zap Three Musketeers Hunter
Hunter
Bats Zap Barbarian Barrel
Golem
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel
Hunter Bats Zap Three Musketeers
Three Musketeers Hunter Bats
Three Musketeers Hunter Bats
Barbarian Barrel
Barbarian Barrel Bats Zap Hunter Royal Ghost
Bats Three Musketeers Hunter Zap
Zap Barbarian Barrel
Three Musketeers Hunter
Barbarian Barrel Hunter Royal Ghost
Bats Zap Barbarian Barrel Hunter Royal Ghost
Three Musketeers Hunter Bats Zap
Hunter Bats Zap Three Musketeers
Three Musketeers Bats Zap Barbarian Barrel Hunter Royal Ghost
Three Musketeers Hunter
Zap Three Musketeers Hunter
Three Musketeers Bats Hunter
Bats Zap Three Musketeers Barbarian Barrel Hunter Royal Ghost
Zap Barbarian Barrel Hunter Bats Royal Ghost
Three Musketeers Hunter
Royal Ghost Bats Barbarian Barrel Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Royal Ghost
Zap Barbarian Barrel Hunter Royal Ghost
Bats Zap Hunter
Hunter Bats Zap Barbarian Barrel
Three Musketeers Hunter
Bats Zap Three Musketeers Hunter
Bats Hunter
Hunter
Zap Bats Barbarian Barrel
Three Musketeers
Bats Hunter
Zap
Three Musketeers Hunter
Three Musketeers
Bats Zap Three Musketeers Barbarian Barrel Hunter
Bats Zap Barbarian Barrel Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Royal Ghost
Zap Barbarian Barrel Royal Ghost
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Bats Zap Hunter
Zap Barbarian Barrel Hunter
Zap
Bats Three Musketeers
Zap Barbarian Barrel
Zap
Three Musketeers Barbarian Barrel Hunter
Barbarian Barrel
Zap Barbarian Barrel
Zap Three Musketeers Barbarian Barrel Hunter
Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel
Bats
Zap Three Musketeers Barbarian Barrel Hunter
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Hunter
Zap Barbarian Barrel Hunter Royal Ghost
Zap
Zap Barbarian Barrel
Bats Zap Hunter
Zap Bats
Zap Hunter
Zap
Zap Bats Barbarian Barrel
Zap Three Musketeers Hunter
Barbarian Barrel
Three Musketeers Hunter
Zap
Zap
Three Musketeers
Zap Bats
Bats Zap
Zap Barbarian Barrel Royal Ghost

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