My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Three Musketeers P.E.K.K.A Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Three Musketeers
Giant Snowball
Bats Goblin Gang Battle Ram Three Musketeers Lumberjack
Zap
Bats Goblin Gang Battle Ram Three Musketeers
Barbarian Barrel
Goblin Gang Battle Ram Three Musketeers Royal Ghost Lumberjack
The Log
Goblin Gang Battle Ram Three Musketeers Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Battle Ram Three Musketeers P.E.K.K.A Royal Ghost Lumberjack
Fireball
Goblin Gang Battle Ram Three Musketeers Lumberjack
Poison
Bats Goblin Gang Three Musketeers
Lightning
Battle Ram Three Musketeers Lumberjack
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Royal Ghost Battle Ram Lumberjack P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Royal Ghost

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram P.E.K.K.A Lumberjack
Zap
Battle Ram P.E.K.K.A Bats Three Musketeers Royal Ghost Lumberjack
Goblin Gang
Battle Ram Three Musketeers P.E.K.K.A Royal Ghost
Battle Ram
Zap Bats Goblin Gang Three Musketeers P.E.K.K.A Royal Ghost Lumberjack
Three Musketeers
Zap Goblin Gang Battle Ram Royal Ghost
P.E.K.K.A
Zap Bats Goblin Gang Battle Ram Lumberjack
Royal Ghost
Zap Goblin Gang Battle Ram Three Musketeers Lumberjack
Lumberjack
Bats Zap Battle Ram P.E.K.K.A Royal Ghost

Defense Synergies 0 10

Bats
Zap P.E.K.K.A Lumberjack
Zap
Bats Goblin Gang Three Musketeers P.E.K.K.A Royal Ghost Lumberjack
Goblin Gang
Zap P.E.K.K.A Lumberjack
Battle Ram
Three Musketeers
Zap
P.E.K.K.A
Bats Zap Goblin Gang
Royal Ghost
Zap
Lumberjack
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Lumberjack Bats Zap Goblin Gang Three Musketeers
Goblin Gang Three Musketeers P.E.K.K.A Lumberjack Bats
Three Musketeers P.E.K.K.A Lumberjack Bats Goblin Gang
P.E.K.K.A Lumberjack
Goblin Gang Bats Zap Royal Ghost Lumberjack
Bats Three Musketeers Zap Goblin Gang
Zap P.E.K.K.A
Three Musketeers P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Royal Ghost Lumberjack
Bats Goblin Gang Zap Royal Ghost Lumberjack
Three Musketeers Bats Zap Goblin Gang
P.E.K.K.A Lumberjack Bats Zap Goblin Gang Three Musketeers
Three Musketeers Bats Zap Goblin Gang P.E.K.K.A Royal Ghost Lumberjack
P.E.K.K.A Goblin Gang Three Musketeers Lumberjack
Zap Goblin Gang Three Musketeers P.E.K.K.A Lumberjack
Three Musketeers Bats Goblin Gang P.E.K.K.A Lumberjack
Bats Zap Goblin Gang Three Musketeers Royal Ghost Lumberjack
Zap Bats Royal Ghost Lumberjack
P.E.K.K.A Three Musketeers Lumberjack
Goblin Gang Royal Ghost Bats P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap P.E.K.K.A Royal Ghost
Zap Goblin Gang Royal Ghost Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Bats Zap
Goblin Gang P.E.K.K.A Lumberjack Bats Zap
P.E.K.K.A Goblin Gang Three Musketeers Lumberjack
Bats Zap Goblin Gang Three Musketeers
Goblin Gang P.E.K.K.A Bats Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Bats
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Three Musketeers Lumberjack
Three Musketeers
Goblin Gang Bats Zap Three Musketeers P.E.K.K.A Lumberjack
Bats Zap P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Royal Ghost
Zap
Bats Zap
Zap
Zap
Bats Goblin Gang Three Musketeers Lumberjack
Zap
Zap
Three Musketeers
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Bats
Zap Three Musketeers
Zap
Zap
Zap
Zap Royal Ghost
Zap
Zap
Bats Zap
Zap Bats
Zap
Zap
P.E.K.K.A
Zap Bats Goblin Gang
Zap Three Musketeers
Goblin Gang Three Musketeers Lumberjack
Zap
Zap
Three Musketeers P.E.K.K.A
Zap Bats Goblin Gang
Bats Zap
Zap Royal Ghost

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