My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Giant Skeleton Miner
Giant Snowball
Bats Goblin Gang Miner
Zap
Bats Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Wizard Dark Prince Giant Skeleton Royal Ghost
The Log
Goblin Gang Dark Prince Giant Skeleton
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Wizard Dark Prince Giant Skeleton Miner Royal Ghost
Fireball
Goblin Gang Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Giant Skeleton Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Miner Royal Ghost Dark Prince Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Miner

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Miner Zap Dark Prince
Zap
Miner Bats Dark Prince Giant Skeleton Royal Ghost
Goblin Gang
Miner Dark Prince Giant Skeleton Royal Ghost
Wizard
Dark Prince Giant Skeleton Miner Royal Ghost
Dark Prince
Bats Zap Goblin Gang Wizard Miner Royal Ghost
Giant Skeleton
Bats Zap Goblin Gang Wizard Miner
Miner
Bats Zap Goblin Gang Wizard Dark Prince Giant Skeleton Royal Ghost
Royal Ghost
Zap Goblin Gang Wizard Dark Prince Miner

Defense Synergies 0 15

Bats
Zap Dark Prince Giant Skeleton
Zap
Bats Goblin Gang Dark Prince Giant Skeleton Miner Royal Ghost
Goblin Gang
Zap Dark Prince Giant Skeleton Miner
Wizard
Dark Prince Giant Skeleton Royal Ghost
Dark Prince
Bats Zap Goblin Gang Wizard Royal Ghost
Giant Skeleton
Bats Zap Goblin Gang Wizard
Miner
Zap Goblin Gang
Royal Ghost
Zap Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Bats Zap Goblin Gang Dark Prince
Goblin Gang Bats Dark Prince Giant Skeleton
Bats Goblin Gang Dark Prince
Dark Prince Giant Skeleton
Goblin Gang Bats Zap Dark Prince Royal Ghost
Bats Zap Goblin Gang Wizard
Zap Giant Skeleton
Goblin Gang
Goblin Gang Dark Prince Giant Skeleton Miner Royal Ghost
Bats Goblin Gang Zap Wizard Dark Prince Giant Skeleton Royal Ghost
Bats Zap Goblin Gang Wizard
Bats Zap Goblin Gang Wizard Dark Prince Giant Skeleton
Wizard Bats Zap Goblin Gang Dark Prince Royal Ghost
Goblin Gang
Zap Goblin Gang
Wizard Bats Goblin Gang Dark Prince
Bats Zap Goblin Gang Wizard Dark Prince Royal Ghost
Zap Wizard Bats Dark Prince Giant Skeleton Royal Ghost
Goblin Gang Wizard Dark Prince Royal Ghost Bats Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Giant Skeleton Royal Ghost
Zap Goblin Gang Wizard Miner Royal Ghost
Goblin Gang Giant Skeleton Bats Zap Dark Prince
Goblin Gang Dark Prince Giant Skeleton Bats Zap
Giant Skeleton Goblin Gang Dark Prince
Wizard Bats Zap Goblin Gang
Goblin Gang Dark Prince Bats Giant Skeleton
Giant Skeleton Dark Prince
Zap Giant Skeleton Bats Dark Prince
Goblin Gang
Bats Dark Prince Giant Skeleton
Zap Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Goblin Gang Wizard
Wizard
Goblin Gang Bats Zap Dark Prince Giant Skeleton
Bats Zap Wizard Dark Prince Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Royal Ghost
Zap Miner Royal Ghost
Giant Skeleton Miner
Dark Prince Giant Skeleton
Wizard Zap Dark Prince
Wizard Bats Zap
Wizard
Zap Wizard
Miner Zap Wizard
Bats Goblin Gang
Miner Zap Wizard Dark Prince
Zap Wizard
Miner
Zap
Zap Wizard
Wizard
Bats
Zap Wizard Dark Prince
Zap Wizard Miner
Giant Skeleton
Wizard
Zap
Zap Wizard Dark Prince
Miner Zap Wizard Royal Ghost
Zap Wizard Miner
Miner Zap
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard Miner
Zap
Giant Skeleton
Wizard
Zap Bats Goblin Gang Dark Prince
Zap Wizard
Miner Goblin Gang Wizard Dark Prince
Zap Wizard
Zap Giant Skeleton
Dark Prince
Zap Bats Goblin Gang Giant Skeleton
Bats Zap
Zap Dark Prince Giant Skeleton Miner Royal Ghost

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