My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Baby Dragon Dark Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Baby Dragon Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Elite Barbarians Dark Prince
Giant Snowball
Bats Minions Baby Dragon
Zap
Bats Minions Firecracker Royal Giant Dark Prince
Barbarian Barrel
Firecracker Elite Barbarians Dark Prince Royal Ghost
The Log
Firecracker Royal Giant Elite Barbarians Dark Prince
Earthquake
Firecracker
Arrows
Bats Minions Firecracker
Royal Delivery
Bats Minions Firecracker Elite Barbarians Baby Dragon Dark Prince Royal Ghost
Fireball
Minions Firecracker Elite Barbarians Baby Dragon
Poison
Bats Minions Firecracker
Lightning
Elite Barbarians Baby Dragon Dark Prince
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Dark Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Firecracker Royal Ghost Baby Dragon Dark Prince Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Firecracker Royal Ghost

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Minions Firecracker Elite Barbarians Baby Dragon Dark Prince
Minions
Royal Giant Bats Firecracker Elite Barbarians Baby Dragon Dark Prince
Firecracker
Royal Giant Bats Minions Elite Barbarians Baby Dragon Dark Prince
Royal Giant
Bats Minions Firecracker Elite Barbarians Baby Dragon Dark Prince Royal Ghost
Elite Barbarians
Bats Minions Firecracker Royal Giant Royal Ghost
Baby Dragon
Bats Minions Firecracker Royal Giant Dark Prince
Dark Prince
Bats Minions Firecracker Royal Giant Baby Dragon Royal Ghost
Royal Ghost
Royal Giant Elite Barbarians Dark Prince

Defense Synergies 1 11

Bats
Minions Firecracker Baby Dragon Dark Prince
Minions
Bats Firecracker Baby Dragon Dark Prince
Firecracker
Bats Minions Baby Dragon Dark Prince
Royal Giant
Elite Barbarians
Dark Prince
Baby Dragon
Bats Minions Firecracker Dark Prince
Dark Prince
Elite Barbarians Bats Minions Firecracker Baby Dragon Royal Ghost
Royal Ghost
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Baby Dragon
Elite Barbarians Bats Minions Firecracker Dark Prince
Bats Minions Elite Barbarians Dark Prince
Elite Barbarians Bats Minions Firecracker Dark Prince
Firecracker Elite Barbarians Dark Prince
Bats Minions Firecracker Baby Dragon Dark Prince Royal Ghost
Bats Minions Firecracker Baby Dragon
Baby Dragon
Minions Elite Barbarians
Elite Barbarians Firecracker Dark Prince Royal Ghost
Bats Minions Firecracker Baby Dragon Dark Prince Royal Ghost
Minions Bats Firecracker Baby Dragon
Bats Minions Elite Barbarians Dark Prince
Bats Minions Firecracker Baby Dragon Dark Prince Royal Ghost
Elite Barbarians
Elite Barbarians
Bats Minions Firecracker Elite Barbarians Dark Prince
Bats Minions Firecracker Elite Barbarians Baby Dragon Dark Prince Royal Ghost
Baby Dragon Bats Minions Firecracker Dark Prince Royal Ghost
Elite Barbarians
Dark Prince Royal Ghost Bats Minions Firecracker Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince Royal Ghost
Firecracker Elite Barbarians Baby Dragon Royal Ghost
Bats Minions Elite Barbarians Dark Prince
Dark Prince Bats Elite Barbarians
Elite Barbarians Dark Prince
Firecracker Bats Minions Baby Dragon
Dark Prince Bats Minions Elite Barbarians
Elite Barbarians Dark Prince
Bats Minions Firecracker Elite Barbarians Baby Dragon Dark Prince
Bats Minions Elite Barbarians Dark Prince
Elite Barbarians Dark Prince
Elite Barbarians Dark Prince
Firecracker Baby Dragon
Elite Barbarians Bats Minions Firecracker Baby Dragon Dark Prince
Bats Minions Firecracker Elite Barbarians Baby Dragon Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Royal Ghost
Firecracker Baby Dragon Royal Ghost
Baby Dragon
Firecracker Dark Prince
Firecracker Baby Dragon Dark Prince
Firecracker Bats Minions Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Bats Minions Elite Barbarians
Firecracker Dark Prince
Firecracker Baby Dragon
Firecracker Elite Barbarians Baby Dragon
Minions Firecracker Baby Dragon
Firecracker Elite Barbarians Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Bats Minions
Firecracker Baby Dragon Dark Prince
Firecracker Baby Dragon
Minions Baby Dragon
Baby Dragon
Firecracker Baby Dragon Dark Prince
Firecracker Baby Dragon Royal Ghost
Baby Dragon
Firecracker Baby Dragon
Elite Barbarians Bats Firecracker Baby Dragon
Bats Minions Firecracker
Elite Barbarians
Firecracker
Firecracker
Bats Minions Dark Prince
Firecracker Baby Dragon
Firecracker Baby Dragon Dark Prince
Firecracker Baby Dragon
Firecracker Elite Barbarians Dark Prince
Bats Minions Firecracker Elite Barbarians Baby Dragon
Firecracker Bats
Firecracker Baby Dragon Dark Prince Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: