My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Ice Golem Goblin Hut Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Wall Breakers
Giant Snowball
Archers Goblin Hut Wall Breakers
Zap
Archers Royal Giant Goblin Hut Wall Breakers
Barbarian Barrel
Archers Goblin Hut Wall Breakers Royal Ghost
The Log
Archers Royal Giant Goblin Hut Wall Breakers
Earthquake
Archers Goblin Hut
Arrows
Archers Goblin Hut Wall Breakers
Royal Delivery
Archers Goblin Hut Wall Breakers Royal Ghost
Fireball
Archers Goblin Hut Wall Breakers
Poison
Archers Goblin Hut
Lightning
Ice Golem Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Ice Golem Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Ice Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Archers Royal Delivery Royal Ghost Fireball Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Wall Breakers Archers Royal Delivery

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Royal Giant Goblin Hut Wall Breakers Royal Ghost
Royal Delivery
Royal Giant
Fireball Archers Ice Golem Goblin Hut Royal Ghost
Ice Golem
Archers Wall Breakers Royal Giant Goblin Hut
Fireball
Royal Giant Wall Breakers
Goblin Hut
Archers Royal Giant Ice Golem Royal Ghost
Wall Breakers
Ice Golem Archers Fireball Royal Ghost
Royal Ghost
Archers Royal Giant Goblin Hut Wall Breakers

Defense Synergies 1 11

Archers
Ice Golem Royal Delivery Goblin Hut
Royal Delivery
Archers Ice Golem Fireball Goblin Hut Royal Ghost
Royal Giant
Ice Golem
Archers Royal Delivery Fireball Goblin Hut Royal Ghost
Fireball
Royal Delivery Ice Golem Goblin Hut
Goblin Hut
Archers Royal Delivery Ice Golem Fireball Royal Ghost
Wall Breakers
Royal Ghost
Royal Delivery Ice Golem Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Goblin Hut
Royal Delivery Goblin Hut
Goblin Hut Archers Royal Delivery
Goblin Hut
Royal Delivery Fireball
Royal Delivery Fireball Archers Royal Ghost
Archers Royal Delivery Fireball Goblin Hut
Ice Golem Fireball
Goblin Hut
Archers Royal Delivery Ice Golem Royal Ghost
Archers Royal Delivery Ice Golem Fireball Goblin Hut Royal Ghost
Archers Royal Delivery Fireball Goblin Hut
Goblin Hut Royal Delivery Fireball
Fireball Royal Delivery Goblin Hut Royal Ghost
Goblin Hut
Royal Delivery Fireball Goblin Hut
Royal Delivery Fireball Goblin Hut
Royal Delivery Fireball Archers Goblin Hut Royal Ghost
Royal Delivery Archers Ice Golem Fireball Goblin Hut Royal Ghost
Goblin Hut
Royal Ghost Archers Royal Delivery Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Royal Delivery Ice Golem Fireball Goblin Hut Royal Ghost
Royal Delivery Fireball Archers Ice Golem Royal Ghost
Royal Delivery Ice Golem Goblin Hut
Royal Delivery Ice Golem Fireball
Royal Delivery Goblin Hut
Royal Delivery Fireball Archers Ice Golem Goblin Hut
Royal Delivery Archers Ice Golem Fireball Goblin Hut
Royal Delivery
Royal Delivery Ice Golem Fireball Goblin Hut
Royal Delivery Goblin Hut
Goblin Hut
Royal Delivery Fireball
Royal Delivery Ice Golem Fireball
Archers Fireball
Goblin Hut Archers Royal Delivery Ice Golem Fireball
Archers Royal Delivery Ice Golem Fireball Goblin Hut Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Royal Ghost
Fireball Royal Ghost
Fireball Goblin Hut
Ice Golem Fireball
Fireball
Fireball Ice Golem
Archers
Fireball Ice Golem
Fireball
Fireball
Fireball
Fireball Archers
Ice Golem Fireball Goblin Hut
Fireball
Ice Golem Fireball Goblin Hut
Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Archers Fireball
Fireball
Fireball
Fireball
Fireball
Ice Golem Fireball
Fireball Royal Ghost
Fireball
Fireball
Archers Ice Golem Fireball
Fireball Goblin Hut
Fireball
Fireball
Fireball
Fireball
Archers Fireball Goblin Hut
Fireball Archers
Fireball
Fireball
Ice Golem Fireball
Fireball
Fireball
Fireball
Fireball Royal Ghost

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