My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Musketeer Witch Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Tombstone Musketeer Witch
Zap
Bats Tombstone Witch
Barbarian Barrel
Tombstone Musketeer Witch Giant Skeleton Royal Ghost
The Log
Tombstone Musketeer Witch Giant Skeleton
Earthquake
Tombstone Witch
Arrows
Bats Tombstone Witch
Royal Delivery
Bats Musketeer Witch Giant Skeleton Royal Ghost
Fireball
Tombstone Musketeer Witch
Poison
Bats Tombstone Musketeer Witch
Lightning
Tombstone Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Royal Ghost Fireball Musketeer Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tombstone Royal Ghost

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton
Arrows
Fireball Giant Skeleton
Tombstone
Fireball
Arrows
Musketeer
Giant Skeleton Royal Ghost
Witch
Giant Skeleton Royal Ghost
Giant Skeleton
Bats Arrows Musketeer Witch
Royal Ghost
Musketeer Witch

Defense Synergies 1 11

Bats
Musketeer Giant Skeleton
Arrows
Tombstone Fireball Giant Skeleton
Tombstone
Musketeer Arrows Fireball
Fireball
Arrows Tombstone Musketeer
Musketeer
Tombstone Bats Fireball Giant Skeleton Royal Ghost
Witch
Giant Skeleton Royal Ghost
Giant Skeleton
Bats Arrows Musketeer Witch
Royal Ghost
Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Musketeer
Bats Tombstone Musketeer Witch
Witch Bats Tombstone Musketeer Giant Skeleton
Witch Bats Tombstone Musketeer
Arrows Tombstone Fireball Giant Skeleton
Arrows Fireball Bats Musketeer Royal Ghost
Bats Musketeer Arrows Tombstone Fireball Witch
Arrows Fireball Musketeer Giant Skeleton
Witch Tombstone Musketeer
Musketeer Giant Skeleton Royal Ghost
Bats Witch Arrows Tombstone Fireball Musketeer Giant Skeleton Royal Ghost
Arrows Musketeer Bats Fireball Witch
Tombstone Bats Fireball Musketeer Witch Giant Skeleton
Fireball Bats Arrows Tombstone Witch Royal Ghost
Tombstone
Fireball
Bats Arrows Tombstone Fireball Musketeer Witch
Arrows Tombstone Fireball Bats Musketeer Witch Royal Ghost
Arrows Witch Bats Tombstone Fireball Musketeer Giant Skeleton Royal Ghost
Musketeer
Royal Ghost Bats Arrows Fireball Musketeer Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Witch Giant Skeleton Royal Ghost
Fireball Arrows Musketeer Royal Ghost
Tombstone Giant Skeleton Bats Musketeer Witch
Giant Skeleton Bats Fireball Musketeer
Giant Skeleton Tombstone Musketeer Witch
Arrows Fireball Bats Musketeer Witch
Bats Tombstone Fireball Musketeer Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Tombstone Fireball Witch
Witch Tombstone Musketeer
Bats Tombstone Musketeer Witch Giant Skeleton
Arrows Fireball Giant Skeleton
Giant Skeleton Tombstone Fireball Witch
Fireball Musketeer Witch
Tombstone Witch Bats Fireball Musketeer Giant Skeleton
Bats Arrows Fireball Musketeer Witch Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Giant Skeleton Royal Ghost
Arrows Fireball Musketeer Royal Ghost
Arrows Fireball Giant Skeleton
Arrows Fireball Musketeer Giant Skeleton
Fireball Arrows
Arrows Fireball Bats Musketeer Witch
Arrows Musketeer Witch
Arrows Fireball
Arrows Fireball
Bats Fireball Musketeer
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Witch
Arrows Fireball Musketeer
Arrows Fireball
Bats
Arrows Fireball Musketeer
Arrows Fireball Witch
Fireball Musketeer Giant Skeleton
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Witch
Witch
Arrows Fireball Musketeer Witch Royal Ghost
Fireball Arrows Musketeer Witch
Fireball Arrows Musketeer
Bats Arrows Fireball Musketeer Witch
Bats Fireball Musketeer Witch
Fireball
Arrows Fireball Musketeer
Arrows Fireball
Giant Skeleton
Arrows Fireball
Bats Tombstone Fireball Musketeer Witch
Fireball Arrows Musketeer Witch
Arrows Fireball
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Giant Skeleton
Musketeer
Bats Fireball Musketeer Witch Giant Skeleton
Bats Fireball Musketeer Witch
Fireball Musketeer Witch Giant Skeleton Royal Ghost

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