My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Dark Prince Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Dark Prince
Giant Snowball
Mega Minion Royal Hogs
Zap
Royal Hogs Dark Prince
Barbarian Barrel
Wizard Royal Hogs Dark Prince Royal Ghost
The Log
Royal Hogs Dark Prince
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Mega Minion Wizard Royal Hogs Dark Prince Royal Ghost
Fireball
Mega Minion Wizard Royal Hogs
Poison
Mega Minion Wizard Royal Hogs
Lightning
Mega Minion Wizard Dark Prince
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Royal Ghost Fireball Dark Prince Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Royal Ghost Fireball

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Mega Knight
Fireball
Mega Minion Royal Hogs Dark Prince The Log Mega Knight
Wizard
Royal Hogs Dark Prince Royal Ghost Mega Knight
Royal Hogs
Fireball Wizard Dark Prince The Log Mega Knight
Dark Prince
Fireball Wizard Royal Hogs Royal Ghost
The Log
Fireball Royal Hogs Mega Knight
Royal Ghost
Wizard Dark Prince Mega Knight
Mega Knight
Mega Minion Fireball Wizard Royal Hogs The Log Royal Ghost

Defense Synergies 1 15

Mega Minion
Wizard Dark Prince The Log Mega Knight
Fireball
The Log Dark Prince Mega Knight
Wizard
Mega Minion Dark Prince The Log Royal Ghost Mega Knight
Royal Hogs
Dark Prince
Mega Minion Fireball Wizard The Log Royal Ghost
The Log
Fireball Mega Minion Wizard Dark Prince Royal Ghost Mega Knight
Royal Ghost
Wizard Dark Prince The Log Mega Knight
Mega Knight
Mega Minion Fireball Wizard The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Wizard The Log
Mega Minion Dark Prince The Log Mega Knight
Mega Knight Mega Minion Dark Prince
Mega Minion Dark Prince Mega Knight
Fireball Dark Prince The Log Mega Knight
Fireball The Log Mega Minion Dark Prince Royal Ghost Mega Knight
Mega Minion Fireball Wizard
Fireball The Log Mega Knight
Dark Prince Royal Ghost Mega Knight
Mega Minion Fireball Wizard Dark Prince The Log Royal Ghost Mega Knight
Mega Minion Fireball Wizard
Mega Knight Fireball Wizard Dark Prince The Log
Fireball Wizard Mega Knight Mega Minion Dark Prince The Log Royal Ghost
Mega Knight
Fireball The Log Mega Knight
Wizard Mega Knight Fireball Dark Prince
Fireball Mega Knight Mega Minion Wizard Dark Prince The Log Royal Ghost
Wizard The Log Mega Minion Fireball Dark Prince Royal Ghost Mega Knight
Wizard Dark Prince Royal Ghost Mega Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Dark Prince Royal Ghost
Fireball Mega Minion Wizard The Log Royal Ghost Mega Knight
Mega Knight Dark Prince The Log
Dark Prince Mega Knight Fireball The Log
Dark Prince Mega Knight
Fireball Wizard
Dark Prince Mega Minion Fireball
Mega Knight Dark Prince
Mega Knight Mega Minion Fireball Dark Prince The Log
Mega Minion
Mega Knight Mega Minion Dark Prince
Mega Knight Fireball Dark Prince The Log
Dark Prince Mega Knight Fireball Wizard
Wizard Fireball Mega Knight
Mega Minion Fireball Dark Prince The Log
Mega Knight Mega Minion Fireball Wizard Dark Prince The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Royal Ghost
Fireball The Log
Fireball Dark Prince The Log
Fireball Wizard Dark Prince The Log Mega Knight
Fireball Wizard Mega Minion
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Wizard Dark Prince The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball
Mega Minion Fireball Wizard Dark Prince The Log Mega Knight
Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Dark Prince Mega Knight
Mega Minion
Fireball The Log Wizard Royal Ghost
Fireball Wizard The Log Mega Knight
Fireball The Log
Fireball Wizard
Mega Minion Fireball Wizard
Mega Minion Fireball
Fireball Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Fireball Dark Prince
Fireball Mega Minion Wizard
The Log Fireball
Fireball Mega Minion Wizard Dark Prince Mega Knight
The Log Fireball Wizard
Fireball
Mega Minion Dark Prince Mega Knight
Fireball The Log
Fireball
Fireball Dark Prince The Log Royal Ghost Mega Knight

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