My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Battle Ram Wizard Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Ram Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards
Giant Snowball
Bats Battle Ram Guards
Zap
Bats Battle Ram Guards Goblin Giant
Barbarian Barrel
Rascals Battle Ram Wizard Guards Royal Ghost
The Log
Rascals Battle Ram Guards
Earthquake
Guards
Arrows
Bats Rascals Guards
Royal Delivery
Bats Rascals Battle Ram Wizard Guards Royal Ghost
Fireball
Rascals Battle Ram Wizard
Poison
Bats Rascals Wizard Guards
Lightning
Battle Ram Wizard
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Guards Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Guards Royal Ghost Battle Ram Rascals Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Guards Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Battle Ram Goblin Giant
Giant Snowball
Battle Ram Goblin Giant Royal Ghost
Rascals
Bats Battle Ram
Battle Ram
Giant Snowball Bats Rascals Royal Ghost
Wizard
Goblin Giant Royal Ghost
Guards
Goblin Giant
Bats Giant Snowball Wizard
Royal Ghost
Giant Snowball Battle Ram Wizard

Defense Synergies 0 10

Bats
Giant Snowball Rascals Goblin Giant
Giant Snowball
Bats Rascals Wizard Guards Goblin Giant Royal Ghost
Rascals
Bats Giant Snowball
Battle Ram
Wizard
Giant Snowball Guards Royal Ghost
Guards
Giant Snowball Wizard
Goblin Giant
Bats Giant Snowball
Royal Ghost
Giant Snowball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Goblin Giant
Bats Rascals
Bats Giant Snowball Rascals
Bats Rascals Guards
Bats Giant Snowball Rascals Guards Royal Ghost
Bats Giant Snowball Rascals Wizard
Rascals Goblin Giant
Rascals
Guards Giant Snowball Rascals Royal Ghost
Bats Guards Giant Snowball Rascals Wizard Goblin Giant Royal Ghost
Bats Giant Snowball Rascals Wizard
Bats Giant Snowball Rascals Wizard Guards
Wizard Bats Giant Snowball Rascals Guards Royal Ghost
Rascals
Giant Snowball Rascals
Wizard Bats Rascals
Bats Giant Snowball Rascals Wizard Guards Royal Ghost
Giant Snowball Wizard Bats Rascals Guards Royal Ghost
Rascals Wizard Royal Ghost Bats Giant Snowball Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Giant Snowball Royal Ghost
Giant Snowball Wizard Royal Ghost
Guards Bats Rascals Goblin Giant
Guards Bats Rascals Goblin Giant
Rascals Guards Goblin Giant
Wizard Bats Giant Snowball Rascals Goblin Giant
Rascals Guards Bats Goblin Giant
Rascals Goblin Giant
Bats Giant Snowball
Guards Goblin Giant
Bats Rascals Guards
Giant Snowball Guards Goblin Giant
Rascals Wizard Guards Goblin Giant
Wizard Rascals
Rascals Guards Bats Goblin Giant
Bats Giant Snowball Rascals Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Guards Royal Ghost
Giant Snowball Royal Ghost
Goblin Giant
Rascals Guards
Wizard Giant Snowball
Wizard Bats Giant Snowball Goblin Giant
Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Bats Giant Snowball Guards
Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball
Giant Snowball Wizard
Wizard
Giant Snowball
Bats
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Wizard Royal Ghost
Giant Snowball Wizard
Bats Giant Snowball Wizard
Bats Giant Snowball Wizard Guards
Giant Snowball
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Bats Guards
Giant Snowball Wizard
Rascals Wizard
Giant Snowball Wizard
Giant Snowball
Bats Giant Snowball Rascals Guards
Bats Giant Snowball
Giant Snowball Goblin Giant Royal Ghost

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