My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Flying Machine Cannon Cart Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Cannon Cart
Giant Snowball
Tombstone Flying Machine Goblin Barrel
Zap
Tombstone Flying Machine Goblin Barrel Cannon Cart
Barbarian Barrel
Tombstone Goblin Barrel Cannon Cart Ice Wizard Royal Ghost
The Log
Tombstone Goblin Barrel Cannon Cart
Earthquake
Tombstone Goblin Barrel
Arrows
Tombstone Flying Machine Goblin Barrel
Royal Delivery
Flying Machine Goblin Barrel Cannon Cart Ice Wizard Royal Ghost
Fireball
Tombstone Flying Machine Goblin Barrel Cannon Cart Ice Wizard
Poison
Tombstone Flying Machine Ice Wizard
Lightning
Tombstone Cannon Cart Ice Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Poison Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Goblin Barrel Ice Wizard Royal Ghost Flying Machine Poison Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tombstone Goblin Barrel Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart Flying Machine Poison Ice Wizard Royal Ghost
Tombstone
Flying Machine
Zap Cannon Cart Royal Ghost
Goblin Barrel
Cannon Cart Ice Wizard Royal Ghost
Poison
Zap Cannon Cart Royal Ghost
Cannon Cart
Zap Flying Machine Goblin Barrel Poison Royal Ghost
Ice Wizard
Zap Goblin Barrel
Royal Ghost
Zap Flying Machine Goblin Barrel Poison Cannon Cart

Defense Synergies 0 16

Zap
Tombstone Flying Machine Poison Cannon Cart Ice Wizard Royal Ghost
Tombstone
Zap Flying Machine Poison Cannon Cart Ice Wizard
Flying Machine
Zap Tombstone Cannon Cart Ice Wizard Royal Ghost
Goblin Barrel
Poison
Zap Tombstone Ice Wizard
Cannon Cart
Zap Tombstone Flying Machine Ice Wizard Royal Ghost
Ice Wizard
Zap Tombstone Flying Machine Poison Cannon Cart
Royal Ghost
Zap Flying Machine Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Tombstone Flying Machine
Zap Tombstone Flying Machine Cannon Cart Ice Wizard
Tombstone Cannon Cart Ice Wizard
Tombstone Cannon Cart Ice Wizard
Tombstone Poison
Zap Flying Machine Cannon Cart Ice Wizard Royal Ghost
Zap Tombstone Flying Machine Poison Ice Wizard
Zap Flying Machine Poison Cannon Cart
Tombstone Ice Wizard
Cannon Cart Ice Wizard Royal Ghost
Poison Ice Wizard Zap Tombstone Flying Machine Cannon Cart Royal Ghost
Zap Flying Machine Poison Ice Wizard
Tombstone Zap Flying Machine Cannon Cart Ice Wizard
Zap Tombstone Poison Cannon Cart Royal Ghost
Tombstone Cannon Cart
Zap
Tombstone Poison Cannon Cart
Tombstone Zap Flying Machine Cannon Cart Ice Wizard Royal Ghost
Zap Poison Tombstone Flying Machine Cannon Cart Ice Wizard Royal Ghost
Cannon Cart
Royal Ghost Flying Machine Poison Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Cannon Cart Royal Ghost
Poison Zap Flying Machine Cannon Cart Royal Ghost
Tombstone Zap Cannon Cart
Zap Cannon Cart
Tombstone Cannon Cart
Poison Zap Flying Machine Ice Wizard
Tombstone Flying Machine Cannon Cart Ice Wizard
Cannon Cart
Zap Tombstone Flying Machine Poison Cannon Cart
Tombstone
Tombstone Flying Machine Cannon Cart
Zap Poison
Cannon Cart Tombstone
Flying Machine Cannon Cart
Tombstone Zap Flying Machine Poison Cannon Cart
Poison Zap Flying Machine Cannon Cart Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Royal Ghost
Poison Zap Flying Machine Ice Wizard Royal Ghost
Flying Machine Poison Cannon Cart
Cannon Cart Flying Machine Poison
Poison Zap
Poison Zap Flying Machine Ice Wizard
Flying Machine Poison
Poison Zap Flying Machine Ice Wizard
Poison Zap Flying Machine
Poison
Poison Zap Flying Machine Cannon Cart
Poison Zap Flying Machine
Flying Machine Poison Cannon Cart
Flying Machine Poison Cannon Cart
Zap Flying Machine Poison Cannon Cart
Zap Flying Machine Poison Cannon Cart
Flying Machine Poison Cannon Cart
Poison
Zap Flying Machine Poison
Zap Flying Machine Poison
Poison
Poison
Zap Flying Machine Poison Cannon Cart
Zap Poison Ice Wizard
Poison Zap Flying Machine Ice Wizard Royal Ghost
Zap Flying Machine Poison
Poison Zap
Poison Zap Flying Machine Ice Wizard
Zap Flying Machine Poison
Poison Zap
Zap Poison
Poison
Zap Tombstone Flying Machine Cannon Cart
Poison Zap Flying Machine Ice Wizard
Poison Flying Machine Cannon Cart
Zap Flying Machine Poison
Zap Poison
Flying Machine Cannon Cart
Zap Flying Machine Poison
Zap Flying Machine Poison
Poison Zap Flying Machine Cannon Cart Royal Ghost

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