My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Dark Prince Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Dark Prince Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Dark Prince
Giant Snowball
Musketeer Hog Rider Goblin Barrel
Zap
Goblin Barrel Dark Prince Goblin Giant
Barbarian Barrel
Ice Spirit Musketeer Goblin Barrel Dark Prince Royal Ghost
The Log
Ice Spirit Musketeer Hog Rider Goblin Barrel Dark Prince
Earthquake
Hog Rider Goblin Barrel
Arrows
Ice Spirit Goblin Barrel
Royal Delivery
Ice Spirit Musketeer Hog Rider Goblin Barrel Dark Prince Royal Ghost
Fireball
Musketeer Hog Rider Goblin Barrel
Poison
Musketeer
Lightning
Musketeer Dark Prince
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Dark Prince Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Dark Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Goblin Barrel Royal Ghost Musketeer Hog Rider Dark Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Goblin Barrel Royal Ghost

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblin Barrel Musketeer Dark Prince Goblin Giant Royal Ghost
Arrows
Hog Rider Goblin Barrel Dark Prince Goblin Giant
Musketeer
Hog Rider Ice Spirit Dark Prince Goblin Giant Royal Ghost
Hog Rider
Ice Spirit Arrows Musketeer Goblin Barrel Dark Prince
Goblin Barrel
Ice Spirit Dark Prince Arrows Hog Rider Goblin Giant Royal Ghost
Dark Prince
Goblin Barrel Ice Spirit Arrows Musketeer Hog Rider Goblin Giant Royal Ghost
Goblin Giant
Ice Spirit Arrows Musketeer Goblin Barrel Dark Prince
Royal Ghost
Ice Spirit Musketeer Goblin Barrel Dark Prince

Defense Synergies 1 7

Ice Spirit
Musketeer Dark Prince Goblin Giant Royal Ghost
Arrows
Dark Prince
Musketeer
Ice Spirit Dark Prince Royal Ghost
Hog Rider
Goblin Barrel
Dark Prince
Ice Spirit Arrows Musketeer Royal Ghost
Goblin Giant
Ice Spirit
Royal Ghost
Ice Spirit Musketeer Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Giant
Ice Spirit Musketeer Dark Prince
Musketeer Dark Prince
Musketeer Dark Prince
Arrows Dark Prince
Arrows Musketeer Dark Prince Royal Ghost
Musketeer Ice Spirit Arrows
Arrows Musketeer Goblin Giant
Musketeer
Ice Spirit Musketeer Dark Prince Royal Ghost
Arrows Musketeer Dark Prince Goblin Giant Royal Ghost
Arrows Musketeer
Ice Spirit Musketeer Dark Prince
Ice Spirit Arrows Dark Prince Royal Ghost
Ice Spirit
Arrows Musketeer Dark Prince
Ice Spirit Arrows Musketeer Dark Prince Royal Ghost
Arrows Ice Spirit Musketeer Dark Prince Royal Ghost
Musketeer
Dark Prince Royal Ghost Arrows Musketeer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Royal Ghost
Arrows Musketeer Royal Ghost
Ice Spirit Musketeer Dark Prince Goblin Giant
Dark Prince Musketeer Goblin Giant
Musketeer Dark Prince Goblin Giant
Arrows Ice Spirit Musketeer Goblin Giant
Dark Prince Musketeer Goblin Giant
Dark Prince Goblin Giant
Ice Spirit Dark Prince
Musketeer Goblin Giant
Musketeer Dark Prince
Arrows Dark Prince Goblin Giant
Dark Prince Goblin Giant
Musketeer
Ice Spirit Musketeer Dark Prince Goblin Giant
Arrows Musketeer Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Royal Ghost
Arrows Musketeer Royal Ghost
Arrows Goblin Giant
Arrows Musketeer Dark Prince
Arrows Dark Prince
Arrows Ice Spirit Musketeer Goblin Giant
Arrows Musketeer
Arrows Ice Spirit
Arrows
Musketeer
Arrows Musketeer Dark Prince
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer Dark Prince
Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Ice Spirit Dark Prince
Arrows Musketeer Royal Ghost
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Ice Spirit Musketeer
Arrows Musketeer
Ice Spirit Arrows
Arrows
Ice Spirit Musketeer Dark Prince
Arrows Musketeer
Arrows
Musketeer Dark Prince
Arrows Musketeer
Arrows
Musketeer Dark Prince
Ice Spirit Musketeer
Musketeer
Musketeer Dark Prince Goblin Giant Royal Ghost

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