My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Wizard Executioner Royal Ghost
The Log
Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Wizard Executioner P.E.K.K.A Royal Ghost
Fireball
Barbarians Inferno Tower Wizard Executioner
Poison
Barbarians Inferno Tower Wizard Executioner
Lightning
Inferno Tower Wizard Executioner
Rocket
Barbarians Inferno Tower Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Fireball Barbarians Inferno Tower Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Royal Ghost Fireball Barbarians

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Executioner Royal Ghost
Barbarians
Fireball
Zap
Inferno Tower
Wizard
P.E.K.K.A Royal Ghost
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Wizard Executioner
Royal Ghost
Zap Wizard

Defense Synergies 1 9

Zap
Fireball Barbarians Inferno Tower Executioner P.E.K.K.A Royal Ghost
Barbarians
Zap
Fireball
Zap Inferno Tower
Inferno Tower
Zap Fireball Royal Ghost
Wizard
P.E.K.K.A Royal Ghost
Executioner
Zap
P.E.K.K.A
Zap Wizard
Royal Ghost
Zap Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard Executioner
Barbarians Inferno Tower P.E.K.K.A Zap Executioner
Barbarians Inferno Tower P.E.K.K.A Executioner
Barbarians Inferno Tower P.E.K.K.A
Barbarians Fireball P.E.K.K.A
Fireball Zap Executioner Royal Ghost
Inferno Tower Zap Fireball Wizard Executioner
Zap Barbarians Fireball Inferno Tower P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A
Barbarians Inferno Tower Royal Ghost
Barbarians Executioner Zap Fireball Wizard Royal Ghost
Inferno Tower Executioner Zap Fireball Wizard
Barbarians Inferno Tower P.E.K.K.A Zap Fireball Wizard
Fireball Wizard Executioner Zap Barbarians P.E.K.K.A Royal Ghost
Barbarians Inferno Tower P.E.K.K.A
Barbarians Inferno Tower Zap Fireball P.E.K.K.A
Barbarians Wizard Fireball Inferno Tower Executioner P.E.K.K.A
Fireball Zap Barbarians Wizard Executioner Royal Ghost
Zap Wizard Executioner Barbarians Fireball Royal Ghost
Barbarians P.E.K.K.A Inferno Tower
Wizard Royal Ghost Barbarians Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Inferno Tower P.E.K.K.A Royal Ghost
Fireball Zap Wizard Executioner Royal Ghost
Barbarians P.E.K.K.A Zap Inferno Tower
P.E.K.K.A Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Executioner
Fireball Wizard Executioner Zap
P.E.K.K.A Barbarians Fireball Inferno Tower
Inferno Tower P.E.K.K.A Barbarians
Zap P.E.K.K.A Barbarians Fireball Inferno Tower
Inferno Tower P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Inferno Tower
P.E.K.K.A Zap Barbarians Fireball
Barbarians P.E.K.K.A Fireball Inferno Tower Wizard Executioner
Wizard Barbarians Fireball Executioner
Barbarians Inferno Tower Zap Fireball Executioner P.E.K.K.A
Executioner Zap Barbarians Fireball Inferno Tower Wizard P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Zap Executioner Royal Ghost
Fireball
Barbarians Fireball
Fireball Wizard Executioner Zap
Fireball Wizard Executioner Zap
Wizard Executioner
Fireball Zap Wizard Executioner
Fireball Zap Wizard
Fireball
Zap Fireball Wizard
Fireball Zap Wizard Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Zap Fireball Wizard Executioner
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard Executioner
Fireball Zap Wizard Executioner Royal Ghost
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Executioner
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Barbarians Fireball
Fireball Zap Wizard Executioner
Fireball
Fireball Wizard Executioner
Zap Fireball Wizard Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Fireball
Zap Fireball Executioner
Zap Fireball Executioner Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: