My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Baby Dragon Witch Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant Baby Dragon Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Prince
Giant Snowball
Minion Horde Goblin Hut Baby Dragon Witch
Zap
Minion Horde Goblin Hut Witch Prince
Barbarian Barrel
Goblin Hut Witch Royal Ghost
The Log
Mini P.E.K.K.A Goblin Hut Witch Prince
Earthquake
Goblin Hut Witch
Arrows
Minion Horde Goblin Hut Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Goblin Hut Baby Dragon Witch Prince Royal Ghost
Fireball
Minion Horde Goblin Hut Baby Dragon Witch
Poison
Minion Horde Goblin Hut Witch
Lightning
Mini P.E.K.K.A Goblin Hut Baby Dragon Witch Prince
Rocket
Minion Horde Goblin Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Mini P.E.K.K.A Baby Dragon Minion Horde Giant Goblin Hut Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Royal Ghost Mini P.E.K.K.A Baby Dragon Minion Horde

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Prince
Mini P.E.K.K.A
Giant Goblin Hut Baby Dragon
Giant
Mini P.E.K.K.A Prince Minion Horde Goblin Hut Baby Dragon Witch Royal Ghost
Goblin Hut
Mini P.E.K.K.A Giant Baby Dragon Prince Royal Ghost
Baby Dragon
Mini P.E.K.K.A Giant Goblin Hut Witch Prince
Witch
Giant Baby Dragon Prince Royal Ghost
Prince
Giant Minion Horde Goblin Hut Baby Dragon Witch Royal Ghost
Royal Ghost
Giant Goblin Hut Witch Prince

Defense Synergies 0 10

Minion Horde
Mini P.E.K.K.A
Goblin Hut Baby Dragon Witch Royal Ghost
Giant
Goblin Hut
Mini P.E.K.K.A Baby Dragon Royal Ghost
Baby Dragon
Mini P.E.K.K.A Goblin Hut Witch Prince
Witch
Mini P.E.K.K.A Baby Dragon Prince Royal Ghost
Prince
Baby Dragon Witch
Royal Ghost
Mini P.E.K.K.A Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut Baby Dragon
Minion Horde Mini P.E.K.K.A Goblin Hut Witch Prince
Minion Horde Mini P.E.K.K.A Goblin Hut Witch Prince
Minion Horde Mini P.E.K.K.A Goblin Hut Witch Prince
Mini P.E.K.K.A Prince
Baby Dragon Royal Ghost
Minion Horde Goblin Hut Baby Dragon Witch
Baby Dragon
Minion Horde Mini P.E.K.K.A Witch Goblin Hut Prince
Minion Horde Mini P.E.K.K.A Prince Royal Ghost
Minion Horde Witch Goblin Hut Baby Dragon Royal Ghost
Minion Horde Goblin Hut Baby Dragon Witch
Minion Horde Mini P.E.K.K.A Goblin Hut Prince Witch
Minion Horde Mini P.E.K.K.A Goblin Hut Baby Dragon Witch Prince Royal Ghost
Mini P.E.K.K.A Minion Horde Goblin Hut Prince
Minion Horde Mini P.E.K.K.A Goblin Hut Prince
Minion Horde Mini P.E.K.K.A Goblin Hut Witch Prince
Minion Horde Goblin Hut Baby Dragon Witch Prince Royal Ghost
Baby Dragon Witch Goblin Hut Royal Ghost
Mini P.E.K.K.A Goblin Hut Prince
Royal Ghost Minion Horde Mini P.E.K.K.A Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Hut Witch Prince Royal Ghost
Mini P.E.K.K.A Baby Dragon Prince Royal Ghost
Minion Horde Mini P.E.K.K.A Goblin Hut Witch Prince
Mini P.E.K.K.A Prince Minion Horde
Minion Horde Mini P.E.K.K.A Goblin Hut Witch Prince
Minion Horde Goblin Hut Baby Dragon Witch
Mini P.E.K.K.A Prince Minion Horde Goblin Hut Witch
Mini P.E.K.K.A Minion Horde Prince
Minion Horde Mini P.E.K.K.A Goblin Hut Baby Dragon Witch Prince
Witch Minion Horde Goblin Hut
Minion Horde Mini P.E.K.K.A Goblin Hut Witch Prince
Prince
Mini P.E.K.K.A Prince Minion Horde Witch
Minion Horde Baby Dragon Witch
Goblin Hut Witch Minion Horde Mini P.E.K.K.A Baby Dragon Prince
Minion Horde Mini P.E.K.K.A Goblin Hut Baby Dragon Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Royal Ghost
Baby Dragon Royal Ghost
Minion Horde Goblin Hut Baby Dragon
Prince
Minion Horde Baby Dragon
Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch
Baby Dragon
Minion Horde Mini P.E.K.K.A Prince
Minion Horde Prince
Baby Dragon
Goblin Hut Baby Dragon
Minion Horde Baby Dragon
Goblin Hut Baby Dragon Prince
Minion Horde Goblin Hut Baby Dragon Witch
Minion Horde Goblin Hut Baby Dragon
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Prince
Baby Dragon Witch
Minion Horde Baby Dragon Prince
Prince
Minion Horde Baby Dragon
Baby Dragon Witch
Minion Horde Witch
Baby Dragon Witch Royal Ghost
Baby Dragon Witch Prince
Baby Dragon
Minion Horde Baby Dragon Witch
Minion Horde Goblin Hut Witch
Minion Horde Mini P.E.K.K.A
Minion Horde
Minion Horde
Minion Horde Prince
Minion Horde Goblin Hut Witch Prince
Baby Dragon Witch
Minion Horde Mini P.E.K.K.A Baby Dragon Prince
Baby Dragon
Minion Horde Prince
Minion Horde Baby Dragon Witch
Witch
Baby Dragon Witch Prince Royal Ghost

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