My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Three Musketeers Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Barbarian Barrel Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Three Musketeers
Giant Snowball
Bats Tombstone Royal Hogs Three Musketeers
Zap
Bats Tombstone Royal Hogs Three Musketeers
Barbarian Barrel
Tombstone Royal Hogs Three Musketeers Royal Ghost Magic Archer
The Log
Tombstone Royal Hogs Three Musketeers
Earthquake
Tombstone Royal Hogs
Arrows
Bats Tombstone Royal Hogs
Royal Delivery
Bats Royal Hogs Three Musketeers Royal Ghost Magic Archer
Fireball
Tombstone Royal Hogs Three Musketeers Magic Archer
Poison
Bats Tombstone Royal Hogs Three Musketeers Magic Archer
Lightning
Tombstone Three Musketeers Magic Archer
Rocket
Royal Hogs Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Tombstone Royal Ghost Poison Magic Archer Royal Hogs Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Tombstone Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Barbarian Barrel
Tombstone
Royal Hogs
Bats Three Musketeers Barbarian Barrel Poison Magic Archer
Three Musketeers
Royal Hogs Barbarian Barrel Royal Ghost
Barbarian Barrel
Bats Royal Hogs Three Musketeers
Poison
Royal Hogs Royal Ghost
Royal Ghost
Three Musketeers Poison Magic Archer
Magic Archer
Royal Hogs Royal Ghost

Defense Synergies 0 7

Bats
Barbarian Barrel
Tombstone
Barbarian Barrel Poison Magic Archer
Royal Hogs
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Bats Tombstone Three Musketeers Poison Magic Archer
Poison
Tombstone Barbarian Barrel
Royal Ghost
Magic Archer
Tombstone Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Barbarian Barrel Magic Archer
Bats Tombstone Three Musketeers
Three Musketeers Bats Tombstone
Three Musketeers Bats Tombstone
Tombstone Barbarian Barrel Poison
Barbarian Barrel Bats Royal Ghost Magic Archer
Bats Three Musketeers Tombstone Poison Magic Archer
Barbarian Barrel Poison Magic Archer
Three Musketeers Tombstone
Barbarian Barrel Royal Ghost
Bats Poison Tombstone Barbarian Barrel Royal Ghost Magic Archer
Three Musketeers Bats Poison Magic Archer
Tombstone Bats Three Musketeers
Three Musketeers Bats Tombstone Barbarian Barrel Poison Royal Ghost Magic Archer
Tombstone Three Musketeers
Three Musketeers
Three Musketeers Bats Tombstone Poison
Tombstone Bats Three Musketeers Barbarian Barrel Royal Ghost Magic Archer
Barbarian Barrel Poison Bats Tombstone Royal Ghost Magic Archer
Three Musketeers
Royal Ghost Bats Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Barbarian Barrel Royal Ghost
Poison Barbarian Barrel Royal Ghost Magic Archer
Tombstone Bats
Bats Barbarian Barrel
Tombstone Three Musketeers
Poison Bats Three Musketeers Magic Archer
Bats Tombstone
Bats Tombstone Barbarian Barrel Poison Magic Archer
Tombstone Three Musketeers
Bats Tombstone
Poison
Tombstone Three Musketeers
Three Musketeers Magic Archer
Tombstone Bats Three Musketeers Barbarian Barrel Poison Magic Archer
Bats Poison Barbarian Barrel Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Barbarian Barrel Royal Ghost
Poison Barbarian Barrel Royal Ghost Magic Archer
Barbarian Barrel Poison Magic Archer
Barbarian Barrel Poison
Poison Barbarian Barrel Magic Archer
Poison Bats Magic Archer
Poison Magic Archer
Poison Barbarian Barrel Magic Archer
Poison
Bats Three Musketeers Poison
Poison Barbarian Barrel Magic Archer
Poison Magic Archer
Poison Three Musketeers Barbarian Barrel Magic Archer
Barbarian Barrel Poison Magic Archer
Barbarian Barrel Poison Magic Archer
Three Musketeers Barbarian Barrel Poison Magic Archer
Magic Archer Three Musketeers Barbarian Barrel Poison
Three Musketeers Barbarian Barrel Poison
Bats
Three Musketeers Barbarian Barrel Poison Magic Archer
Barbarian Barrel Poison Magic Archer
Poison Magic Archer
Poison
Barbarian Barrel Poison
Poison Barbarian Barrel Magic Archer
Poison Barbarian Barrel Royal Ghost Magic Archer
Poison Magic Archer
Poison Barbarian Barrel Magic Archer
Poison Bats Magic Archer
Bats Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Bats Tombstone Barbarian Barrel Magic Archer
Poison Three Musketeers Magic Archer
Barbarian Barrel
Poison Three Musketeers Magic Archer
Poison Magic Archer
Poison
Three Musketeers
Bats Poison Magic Archer
Bats Poison Magic Archer
Poison Barbarian Barrel Royal Ghost Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: