My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Tombstone Wizard Three Musketeers Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Hogs Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Three Musketeers
Giant Snowball
Tombstone Royal Hogs Three Musketeers
Zap
Tombstone Royal Hogs Three Musketeers
Barbarian Barrel
Tombstone Wizard Royal Hogs Three Musketeers Royal Ghost
The Log
Tombstone Royal Hogs Three Musketeers
Earthquake
Tombstone Royal Hogs
Arrows
Tombstone Royal Hogs
Royal Delivery
Wizard Royal Hogs Three Musketeers Royal Ghost
Fireball
Tombstone Wizard Royal Hogs Three Musketeers
Poison
Tombstone Wizard Royal Hogs Three Musketeers
Lightning
Ice Golem Tombstone Wizard Three Musketeers
Rocket
Wizard Royal Hogs Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Barbarian Barrel Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Tombstone Royal Ghost Poison Wizard Royal Hogs Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Barbarian Barrel Tombstone Royal Ghost

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Three Musketeers Royal Hogs Barbarian Barrel
Tombstone
Wizard
Royal Hogs Royal Ghost
Royal Hogs
Ice Golem Wizard Three Musketeers Barbarian Barrel Poison
Three Musketeers
Ice Golem Royal Hogs Barbarian Barrel Royal Ghost
Barbarian Barrel
Ice Golem Royal Hogs Three Musketeers
Poison
Royal Hogs Royal Ghost
Royal Ghost
Wizard Three Musketeers Poison

Defense Synergies 0 12

Ice Golem
Wizard Three Musketeers Barbarian Barrel Poison Royal Ghost
Tombstone
Wizard Barbarian Barrel Poison
Wizard
Ice Golem Tombstone Barbarian Barrel Royal Ghost
Royal Hogs
Three Musketeers
Ice Golem Barbarian Barrel
Barbarian Barrel
Ice Golem Tombstone Wizard Three Musketeers Poison
Poison
Ice Golem Tombstone Barbarian Barrel
Royal Ghost
Ice Golem Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Tombstone Wizard Barbarian Barrel
Tombstone Three Musketeers
Three Musketeers Tombstone
Three Musketeers Tombstone
Tombstone Barbarian Barrel Poison
Barbarian Barrel Royal Ghost
Three Musketeers Tombstone Wizard Poison
Ice Golem Barbarian Barrel Poison
Three Musketeers Tombstone
Ice Golem Barbarian Barrel Royal Ghost
Poison Ice Golem Tombstone Wizard Barbarian Barrel Royal Ghost
Three Musketeers Wizard Poison
Tombstone Wizard Three Musketeers
Wizard Three Musketeers Tombstone Barbarian Barrel Poison Royal Ghost
Tombstone Three Musketeers
Three Musketeers
Wizard Three Musketeers Tombstone Poison
Tombstone Wizard Three Musketeers Barbarian Barrel Royal Ghost
Wizard Barbarian Barrel Poison Ice Golem Tombstone Royal Ghost
Three Musketeers
Wizard Royal Ghost Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Tombstone Barbarian Barrel Royal Ghost
Poison Ice Golem Wizard Barbarian Barrel Royal Ghost
Tombstone Ice Golem
Ice Golem Barbarian Barrel
Tombstone Three Musketeers
Wizard Poison Ice Golem Three Musketeers
Ice Golem Tombstone
Ice Golem Tombstone Barbarian Barrel Poison
Tombstone Three Musketeers
Tombstone
Poison
Ice Golem Tombstone Wizard Three Musketeers
Wizard Three Musketeers
Tombstone Ice Golem Three Musketeers Barbarian Barrel Poison
Poison Ice Golem Wizard Barbarian Barrel Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Barbarian Barrel Royal Ghost
Poison Barbarian Barrel Royal Ghost
Barbarian Barrel Poison
Ice Golem Barbarian Barrel Poison
Wizard Poison Barbarian Barrel
Wizard Poison Ice Golem
Wizard Poison
Poison Ice Golem Wizard Barbarian Barrel
Poison Wizard
Three Musketeers Poison
Poison Wizard Barbarian Barrel
Poison Wizard
Poison Ice Golem Three Musketeers Barbarian Barrel
Barbarian Barrel Poison
Ice Golem Barbarian Barrel Poison
Wizard Three Musketeers Barbarian Barrel Poison
Wizard Three Musketeers Barbarian Barrel Poison
Three Musketeers Barbarian Barrel Poison
Wizard Three Musketeers Barbarian Barrel Poison
Wizard Barbarian Barrel Poison
Poison
Wizard Poison
Barbarian Barrel Poison
Ice Golem Poison Wizard Barbarian Barrel
Poison Wizard Barbarian Barrel Royal Ghost
Wizard Poison
Poison Barbarian Barrel
Poison Ice Golem Wizard
Wizard Poison
Poison Wizard
Poison
Wizard Poison
Tombstone Barbarian Barrel
Poison Wizard Three Musketeers
Barbarian Barrel
Poison Wizard Three Musketeers
Ice Golem Wizard Poison
Poison
Three Musketeers
Poison
Poison
Poison Barbarian Barrel Royal Ghost

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