My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Zappies Elixir Collector Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Balloon Giant Skeleton
Giant Snowball
Bomber Goblin Gang Furnace Zappies Balloon
Zap
Bomber Goblin Gang Furnace Zappies Balloon
Barbarian Barrel
Bomber Goblin Gang Furnace Zappies Giant Skeleton
The Log
Bomber Goblin Gang Furnace Zappies Giant Skeleton
Earthquake
Bomber Goblin Gang Furnace Zappies Elixir Collector
Arrows
Bomber Goblin Gang Furnace Zappies
Royal Delivery
Bomber Goblin Gang Zappies Balloon Giant Skeleton
Fireball
Bomber Goblin Gang Furnace Zappies Elixir Collector Balloon
Poison
Bomber Goblin Gang Furnace Zappies Elixir Collector Balloon
Lightning
Furnace Elixir Collector Balloon
Rocket
Furnace Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Tornado Furnace Zappies Balloon Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Gang Tornado Furnace

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton
Goblin Gang
Balloon Giant Skeleton
Furnace
Balloon Giant Skeleton
Zappies
Balloon Giant Skeleton
Elixir Collector
Tornado
Balloon Giant Skeleton
Balloon
Goblin Gang Furnace Zappies Tornado Giant Skeleton
Giant Skeleton
Bomber Goblin Gang Furnace Zappies Tornado Balloon

Defense Synergies 0 9

Bomber
Tornado
Goblin Gang
Furnace Zappies Giant Skeleton
Furnace
Goblin Gang Zappies Tornado
Zappies
Goblin Gang Furnace Tornado Giant Skeleton
Elixir Collector
Tornado
Bomber Furnace Zappies Giant Skeleton
Balloon
Giant Skeleton
Goblin Gang Zappies Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zappies
Bomber Goblin Gang Furnace Zappies
Goblin Gang Furnace Tornado Bomber Zappies Giant Skeleton
Bomber Goblin Gang Furnace Zappies
Bomber Tornado Giant Skeleton
Goblin Gang Tornado Bomber Furnace Zappies
Furnace Tornado Goblin Gang Zappies
Giant Skeleton
Zappies Goblin Gang Furnace Tornado
Goblin Gang Tornado Bomber Zappies Giant Skeleton
Goblin Gang Bomber Furnace Zappies Tornado Giant Skeleton
Goblin Gang Furnace Zappies Tornado
Furnace Bomber Goblin Gang Zappies Giant Skeleton
Bomber Goblin Gang Furnace Zappies Tornado
Goblin Gang Furnace Zappies
Tornado Goblin Gang Furnace Zappies
Bomber Goblin Gang Furnace Zappies Tornado
Bomber Goblin Gang Furnace Zappies Tornado
Furnace Tornado Bomber Zappies Giant Skeleton
Zappies Tornado
Bomber Goblin Gang Furnace Zappies Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Zappies Giant Skeleton
Bomber Goblin Gang
Goblin Gang Zappies Giant Skeleton Furnace
Goblin Gang Giant Skeleton Zappies Tornado
Giant Skeleton Goblin Gang Zappies
Furnace Goblin Gang Zappies Tornado
Goblin Gang Furnace Zappies Giant Skeleton
Giant Skeleton Zappies
Giant Skeleton Zappies Tornado
Goblin Gang Zappies
Zappies Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Goblin Gang Zappies
Bomber Furnace Zappies
Goblin Gang Zappies Bomber Furnace Tornado Giant Skeleton
Bomber Zappies Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Tornado
Giant Skeleton
Giant Skeleton
Bomber Furnace
Furnace Tornado
Bomber Furnace Tornado
Tornado
Tornado
Goblin Gang Tornado
Tornado
Tornado
Furnace
Bomber Furnace
Furnace
Tornado
Bomber
Bomber
Bomber Tornado
Giant Skeleton
Tornado
Tornado
Tornado Bomber Furnace
Tornado
Tornado
Tornado
Furnace Tornado
Zappies
Bomber
Zappies
Giant Skeleton
Goblin Gang Zappies
Zappies Tornado
Goblin Gang
Bomber
Tornado Giant Skeleton
Goblin Gang Zappies Tornado Giant Skeleton
Zappies Tornado
Tornado Giant Skeleton

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