My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Goblin Gang Hog Rider Furnace
Zap
Goblin Gang Furnace
Barbarian Barrel
Knight Goblin Gang Furnace Giant Skeleton Electro Wizard
The Log
Goblin Gang Hog Rider Furnace Giant Skeleton
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Knight Goblin Gang Hog Rider Giant Skeleton Electro Wizard
Fireball
Goblin Gang Hog Rider Furnace Electro Wizard
Poison
Goblin Gang Furnace Electro Wizard
Lightning
Knight Furnace Electro Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Hog Rider Furnace Poison Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Hog Rider

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Furnace Poison Giant Skeleton
Knight
Goblin Gang Hog Rider Zap Furnace Poison Electro Wizard
Goblin Gang
Knight Hog Rider Giant Skeleton
Hog Rider
Zap Knight Goblin Gang Furnace Poison Giant Skeleton Electro Wizard
Furnace
Zap Knight Hog Rider Giant Skeleton
Poison
Zap Knight Hog Rider Giant Skeleton
Giant Skeleton
Zap Goblin Gang Hog Rider Furnace Poison Electro Wizard
Electro Wizard
Zap Knight Hog Rider Giant Skeleton

Defense Synergies 3 13

Zap
Electro Wizard Knight Goblin Gang Furnace Poison Giant Skeleton
Knight
Goblin Gang Electro Wizard Zap Furnace Poison
Goblin Gang
Knight Zap Furnace Giant Skeleton Electro Wizard
Hog Rider
Furnace
Zap Knight Goblin Gang Electro Wizard
Poison
Zap Knight Electro Wizard
Giant Skeleton
Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Knight Goblin Gang Furnace Poison Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard
Zap Knight Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Knight Giant Skeleton Electro Wizard
Knight Goblin Gang Furnace Electro Wizard
Poison Giant Skeleton
Goblin Gang Zap Furnace Electro Wizard
Furnace Electro Wizard Zap Goblin Gang Poison
Zap Poison Giant Skeleton Electro Wizard
Goblin Gang Furnace
Knight Goblin Gang Giant Skeleton Electro Wizard
Goblin Gang Poison Electro Wizard Zap Knight Furnace Giant Skeleton
Zap Goblin Gang Furnace Poison Electro Wizard
Furnace Zap Knight Goblin Gang Giant Skeleton Electro Wizard
Zap Goblin Gang Furnace Poison Electro Wizard
Knight Goblin Gang Furnace Electro Wizard
Zap Goblin Gang Furnace Electro Wizard
Knight Goblin Gang Furnace Poison Electro Wizard
Zap Knight Goblin Gang Furnace Electro Wizard
Zap Furnace Poison Knight Giant Skeleton Electro Wizard
Electro Wizard
Goblin Gang Knight Furnace Poison Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Furnace Giant Skeleton Electro Wizard
Poison Electro Wizard Zap Knight Goblin Gang
Goblin Gang Giant Skeleton Zap Knight Furnace Electro Wizard
Goblin Gang Giant Skeleton Zap Knight Electro Wizard
Giant Skeleton Knight Goblin Gang
Furnace Poison Zap Goblin Gang Electro Wizard
Goblin Gang Knight Furnace Giant Skeleton Electro Wizard
Giant Skeleton Knight
Zap Giant Skeleton Electro Wizard Knight Poison
Goblin Gang
Knight Giant Skeleton
Zap Poison Giant Skeleton Electro Wizard
Giant Skeleton Knight Goblin Gang
Furnace
Goblin Gang Electro Wizard Zap Knight Furnace Poison Giant Skeleton
Poison Zap Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Giant Skeleton
Poison Zap Electro Wizard
Poison Giant Skeleton
Knight Poison Giant Skeleton
Poison Zap Furnace
Poison Zap Furnace
Furnace Poison
Poison Zap
Poison Zap
Goblin Gang Poison Electro Wizard
Poison Zap Knight Electro Wizard
Poison Zap
Poison Knight
Poison
Zap Furnace Poison
Zap Furnace Poison
Furnace Poison
Poison
Zap Poison Electro Wizard
Zap Poison
Poison Giant Skeleton
Poison
Zap Poison
Zap Poison Furnace
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Furnace Electro Wizard
Zap Electro Wizard Poison
Poison Zap
Zap Poison Electro Wizard
Giant Skeleton
Poison
Zap Electro Wizard Goblin Gang
Poison Zap Electro Wizard
Poison Knight Goblin Gang Electro Wizard
Zap Poison
Zap Poison Giant Skeleton
Zap Goblin Gang Poison Giant Skeleton Electro Wizard
Zap Poison Electro Wizard
Poison Zap Giant Skeleton Electro Wizard

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