My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Furnace Goblin Barrel
Zap
Bats Goblin Gang Furnace Goblin Barrel
Barbarian Barrel
Goblin Gang Valkyrie Furnace Wizard Goblin Barrel
The Log
Goblin Gang Furnace Goblin Barrel
Earthquake
Goblin Gang Furnace Goblin Barrel
Arrows
Bats Goblin Gang Furnace Goblin Barrel
Royal Delivery
Bats Goblin Gang Valkyrie Wizard Goblin Barrel
Fireball
Goblin Gang Furnace Wizard Goblin Barrel
Poison
Bats Goblin Gang Furnace Wizard
Lightning
Valkyrie Furnace Wizard
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Goblin Barrel Fireball Valkyrie Furnace Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Goblin Barrel Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Goblin Barrel
Goblin Gang
Goblin Barrel Valkyrie
Fireball
Mega Knight
Valkyrie
Bats Goblin Barrel Goblin Gang Furnace Wizard
Furnace
Valkyrie Goblin Barrel
Wizard
Valkyrie Mega Knight
Goblin Barrel
Goblin Gang Valkyrie Bats Furnace Mega Knight
Mega Knight
Bats Fireball Wizard Goblin Barrel

Defense Synergies 0 9

Bats
Valkyrie Mega Knight
Goblin Gang
Valkyrie Furnace
Fireball
Valkyrie Mega Knight
Valkyrie
Bats Goblin Gang Fireball Furnace Wizard
Furnace
Goblin Gang Valkyrie
Wizard
Valkyrie Mega Knight
Goblin Barrel
Mega Knight
Bats Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Bats Goblin Gang Valkyrie Furnace Mega Knight
Goblin Gang Furnace Mega Knight Bats Valkyrie
Bats Goblin Gang Valkyrie Furnace Mega Knight
Fireball Valkyrie Mega Knight
Goblin Gang Fireball Bats Valkyrie Furnace Mega Knight
Bats Furnace Goblin Gang Fireball Wizard
Fireball Valkyrie Mega Knight
Goblin Gang Furnace
Goblin Gang Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Fireball Furnace Wizard Mega Knight
Bats Goblin Gang Fireball Furnace Wizard
Furnace Mega Knight Bats Goblin Gang Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Mega Knight Bats Goblin Gang Furnace
Goblin Gang Furnace Mega Knight
Goblin Gang Fireball Furnace Mega Knight
Wizard Mega Knight Bats Goblin Gang Fireball Valkyrie Furnace
Fireball Mega Knight Bats Goblin Gang Valkyrie Furnace Wizard
Valkyrie Furnace Wizard Bats Fireball Mega Knight
Goblin Gang Valkyrie Wizard Mega Knight Bats Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Fireball Furnace
Fireball Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang Mega Knight Bats Valkyrie Furnace
Goblin Gang Valkyrie Mega Knight Bats Fireball
Goblin Gang Valkyrie Mega Knight
Fireball Furnace Wizard Bats Goblin Gang
Goblin Gang Bats Fireball Valkyrie Furnace
Mega Knight Valkyrie
Mega Knight Bats Fireball Valkyrie
Goblin Gang
Mega Knight Bats Valkyrie
Mega Knight Fireball Valkyrie
Mega Knight Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Furnace Mega Knight
Goblin Gang Bats Fireball Valkyrie Furnace
Bats Valkyrie Mega Knight Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie Furnace Mega Knight
Fireball Wizard Bats Furnace
Furnace Wizard
Fireball Wizard
Fireball Wizard
Bats Goblin Gang Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball Furnace
Fireball Furnace Wizard
Fireball Furnace Wizard Mega Knight
Fireball
Bats
Fireball Wizard Mega Knight
Fireball Valkyrie Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Valkyrie Furnace Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Bats Fireball Furnace Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Bats Goblin Gang Fireball
Fireball Wizard
Fireball
Fireball Goblin Gang Valkyrie Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Bats Goblin Gang Fireball
Bats Fireball
Fireball Mega Knight

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