My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Battle Ram Furnace Goblin Barrel Skeleton Army
Zap
Battle Ram Furnace Goblin Barrel Skeleton Army
Barbarian Barrel
Battle Ram Furnace Wizard Goblin Barrel Skeleton Army Ice Wizard Electro Wizard
The Log
Battle Ram Furnace Goblin Barrel Skeleton Army
Earthquake
Furnace Goblin Barrel Skeleton Army
Arrows
Furnace Goblin Barrel Skeleton Army
Royal Delivery
Battle Ram Wizard Goblin Barrel Skeleton Army Ice Wizard Electro Wizard
Fireball
Battle Ram Furnace Wizard Goblin Barrel Skeleton Army Ice Wizard Electro Wizard
Poison
Furnace Wizard Skeleton Army Ice Wizard Electro Wizard
Lightning
Battle Ram Furnace Wizard Ice Wizard Electro Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Skeleton Army Ice Wizard Battle Ram Furnace Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Barrel Skeleton Army Ice Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Furnace Mirror Goblin Barrel Electro Wizard
Furnace
Battle Ram Mirror Goblin Barrel
Wizard
Mirror
Goblin Barrel Battle Ram Furnace Skeleton Army
Goblin Barrel
Mirror Battle Ram Furnace Skeleton Army Ice Wizard
Skeleton Army
Mirror Goblin Barrel
Ice Wizard
Goblin Barrel
Electro Wizard
Battle Ram

Defense Synergies 2 10

Battle Ram
Furnace
Mirror Skeleton Army Ice Wizard Electro Wizard
Wizard
Skeleton Army Ice Wizard Electro Wizard
Mirror
Furnace Skeleton Army Ice Wizard Electro Wizard
Goblin Barrel
Skeleton Army
Mirror Furnace Wizard Ice Wizard Electro Wizard
Ice Wizard
Furnace Wizard Mirror Skeleton Army
Electro Wizard
Furnace Wizard Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Skeleton Army Furnace Ice Wizard Electro Wizard
Furnace Skeleton Army Ice Wizard Electro Wizard
Skeleton Army Furnace Ice Wizard Electro Wizard
Skeleton Army
Skeleton Army Furnace Ice Wizard Electro Wizard
Furnace Electro Wizard Wizard Ice Wizard
Electro Wizard
Furnace Skeleton Army Ice Wizard
Skeleton Army Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Furnace Wizard
Furnace Wizard Ice Wizard Electro Wizard
Furnace Skeleton Army Wizard Ice Wizard Electro Wizard
Wizard Skeleton Army Furnace Electro Wizard
Skeleton Army Furnace Electro Wizard
Skeleton Army Furnace Electro Wizard
Wizard Furnace Skeleton Army Electro Wizard
Furnace Wizard Skeleton Army Ice Wizard Electro Wizard
Furnace Wizard Ice Wizard Electro Wizard
Electro Wizard
Wizard Skeleton Army Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Electro Wizard
Electro Wizard Wizard
Skeleton Army Furnace Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army
Furnace Wizard Ice Wizard Electro Wizard
Skeleton Army Furnace Ice Wizard Electro Wizard
Skeleton Army
Electro Wizard Skeleton Army
Skeleton Army
Skeleton Army Electro Wizard
Skeleton Army Wizard
Wizard Furnace Skeleton Army
Skeleton Army Electro Wizard Furnace
Wizard Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Wizard Electro Wizard
Wizard Furnace
Wizard Furnace Ice Wizard
Furnace Wizard
Wizard Ice Wizard
Wizard
Electro Wizard
Wizard Electro Wizard
Wizard
Furnace
Furnace Wizard
Furnace Wizard
Wizard Electro Wizard
Wizard
Wizard
Furnace Wizard Ice Wizard
Wizard Ice Wizard Electro Wizard
Wizard
Furnace Wizard Ice Wizard Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
Wizard
Electro Wizard Skeleton Army
Wizard Ice Wizard Electro Wizard
Wizard Electro Wizard
Wizard
Electro Wizard
Electro Wizard
Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: