My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Balloon Bandit Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Bandit Inferno Dragon
Giant Snowball
Furnace Skeleton Army Balloon Inferno Dragon
Zap
Furnace Skeleton Army Balloon Bandit Inferno Dragon
Barbarian Barrel
Furnace Wizard Skeleton Army Bandit Magic Archer
The Log
Furnace Skeleton Army Bandit
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Wizard Skeleton Army Balloon Bandit Inferno Dragon Magic Archer
Fireball
Furnace Wizard Skeleton Army Balloon Bandit Inferno Dragon Magic Archer
Poison
Furnace Wizard Skeleton Army Balloon Magic Archer
Lightning
Furnace Wizard Balloon Bandit Inferno Dragon Magic Archer
Rocket
Furnace Wizard Balloon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Bandit Furnace Inferno Dragon Magic Archer Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Bandit Furnace

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Balloon Bandit
Wizard
Rage Balloon Bandit
Rage
Balloon Wizard
Skeleton Army
Balloon
Rage Furnace Wizard Bandit Magic Archer
Bandit
Furnace Wizard Balloon Magic Archer
Inferno Dragon
Magic Archer
Balloon Bandit

Defense Synergies 0 9

Furnace
Skeleton Army Bandit Magic Archer
Wizard
Skeleton Army Bandit
Rage
Skeleton Army
Furnace Wizard Bandit Inferno Dragon Magic Archer
Balloon
Bandit
Furnace Wizard Skeleton Army Magic Archer
Inferno Dragon
Skeleton Army
Magic Archer
Furnace Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Skeleton Army Inferno Dragon Furnace Bandit
Furnace Skeleton Army Bandit Inferno Dragon
Skeleton Army Inferno Dragon Furnace Bandit
Skeleton Army
Skeleton Army Furnace Bandit Magic Archer
Furnace Inferno Dragon Wizard Magic Archer
Bandit Magic Archer
Inferno Dragon Furnace Skeleton Army
Skeleton Army Bandit
Skeleton Army Furnace Wizard Bandit Magic Archer
Inferno Dragon Furnace Wizard Magic Archer
Furnace Skeleton Army Wizard Bandit
Wizard Skeleton Army Furnace Magic Archer
Skeleton Army Inferno Dragon Furnace Bandit
Skeleton Army Furnace Bandit Inferno Dragon
Wizard Furnace Skeleton Army
Furnace Wizard Skeleton Army Bandit Magic Archer
Furnace Wizard Bandit Inferno Dragon Magic Archer
Inferno Dragon
Wizard Skeleton Army Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Bandit
Bandit Wizard Inferno Dragon Magic Archer
Skeleton Army Bandit Furnace
Skeleton Army Bandit
Skeleton Army Bandit Inferno Dragon
Furnace Wizard Magic Archer
Skeleton Army Furnace Bandit
Skeleton Army Inferno Dragon
Skeleton Army Bandit Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army
Skeleton Army Wizard Bandit
Wizard Furnace Skeleton Army Magic Archer
Skeleton Army Furnace Inferno Dragon Magic Archer
Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Bandit Magic Archer
Bandit Magic Archer
Wizard Furnace Magic Archer
Wizard Furnace Magic Archer
Furnace Wizard Magic Archer
Wizard Magic Archer
Wizard Bandit
Wizard Bandit Magic Archer
Wizard Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Furnace Magic Archer
Furnace Wizard Bandit Magic Archer
Magic Archer Furnace Wizard Bandit
Wizard Bandit Magic Archer
Wizard Magic Archer
Magic Archer
Wizard
Furnace Wizard Magic Archer
Inferno Dragon
Wizard Bandit Magic Archer
Wizard Bandit Magic Archer
Bandit Magic Archer
Furnace Wizard Magic Archer
Wizard
Wizard Bandit Magic Archer
Magic Archer
Wizard Magic Archer
Skeleton Army Bandit Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Magic Archer
Bandit Magic Archer

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