My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Furnace Balloon
Zap
Furnace Balloon
Barbarian Barrel
Furnace Wizard Electro Wizard
The Log
Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Wizard Balloon P.E.K.K.A Electro Wizard
Fireball
Furnace Wizard Balloon Electro Wizard
Poison
Furnace Wizard Balloon Electro Wizard
Lightning
Furnace Wizard Balloon Electro Wizard
Rocket
Furnace Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Furnace Freeze Electro Wizard Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Tornado Furnace Freeze

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Mirror Balloon P.E.K.K.A
Wizard
Tornado Balloon P.E.K.K.A
Mirror
Furnace Tornado Freeze Balloon
Tornado
Wizard P.E.K.K.A Mirror Freeze Balloon
Freeze
Balloon Mirror Tornado
Balloon
Freeze Furnace Wizard Mirror Tornado Electro Wizard
P.E.K.K.A
Tornado Electro Wizard Furnace Wizard
Electro Wizard
P.E.K.K.A Balloon

Defense Synergies 4 9

Furnace
Mirror Tornado Electro Wizard
Wizard
Tornado Freeze P.E.K.K.A Electro Wizard
Mirror
Furnace Tornado Electro Wizard
Tornado
Wizard Mirror P.E.K.K.A Furnace Electro Wizard
Freeze
Wizard Electro Wizard
Balloon
P.E.K.K.A
Tornado Wizard Electro Wizard
Electro Wizard
Furnace Wizard Mirror Tornado Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Furnace Tornado P.E.K.K.A Freeze Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Tornado P.E.K.K.A
Tornado Freeze Furnace Electro Wizard
Furnace Tornado Electro Wizard Wizard Freeze
P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Tornado
Tornado Electro Wizard
Electro Wizard Furnace Wizard Tornado Freeze
Furnace Wizard Tornado Electro Wizard
Furnace P.E.K.K.A Wizard Freeze Electro Wizard
Wizard Furnace Tornado Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Tornado Furnace Freeze P.E.K.K.A Electro Wizard
Wizard Furnace Tornado P.E.K.K.A Electro Wizard
Furnace Wizard Tornado Electro Wizard
Furnace Wizard Tornado Freeze Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace P.E.K.K.A Electro Wizard
Electro Wizard Wizard
P.E.K.K.A Furnace Electro Wizard
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A
Furnace Wizard Tornado Freeze Electro Wizard
P.E.K.K.A Furnace Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Wizard
Wizard Furnace
Electro Wizard Furnace Tornado Freeze P.E.K.K.A
Wizard Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado Electro Wizard
Freeze
Wizard Furnace
Wizard Furnace Tornado Freeze
Furnace Wizard Tornado
Wizard Tornado Freeze
Wizard Tornado
Tornado Electro Wizard
Wizard Tornado Electro Wizard
Wizard Tornado
Freeze
Furnace
Furnace Wizard
Furnace Wizard
Tornado Freeze
Wizard Electro Wizard
Wizard Tornado
Wizard Tornado
Tornado
Tornado Freeze Furnace Wizard
Wizard Tornado Electro Wizard
Wizard Tornado
Tornado
Furnace Wizard Tornado Electro Wizard
Electro Wizard Wizard Freeze
Wizard
Freeze Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard Freeze
Wizard Tornado Electro Wizard
Freeze
Wizard Electro Wizard
Wizard
Tornado
P.E.K.K.A
Tornado Freeze Electro Wizard
Tornado Electro Wizard
Tornado Freeze Electro Wizard

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