Deck 3.9


Deck rating Rating

Defense Defensive potential Bad
Attack Offensive potential Mediocre
Versatility Deck versatility Bad
Synergy Deck synergy Mediocre

3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Golem Fisherman

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Golem

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Balloon Golem

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball
Zap
Tornado Balloon
The Log Furnace
Arrows
Fireball Furnace Wizard Balloon Fisherman
Poison Furnace Wizard
Lightning Furnace Wizard Balloon Fisherman
Rocket Furnace Wizard Balloon Fisherman

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard The Log

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Clone Fisherman Furnace Wizard Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Clone Fisherman

Synergies   5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace + Mirror
Wizard + Golem
Mirror + Furnace The Log
Clone + Balloon Golem
+ Clone
+ Clone Wizard
+ Mirror
+

Counters   27 72

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Wizard Furnace The Log
The Log Wizard Furnace
The Log Fisherman
Golem Balloon Wizard Furnace
Furnace Wizard The Log
Wizard Furnace
Wizard Furnace The Log
Wizard The Log Fisherman Furnace
Golem Wizard The Log Furnace
Wizard The Log
Wizard Furnace
The Log Wizard
Wizard
The Log
Furnace The Log Fisherman
Wizard
Furnace Fisherman Wizard The Log
Furnace Wizard Balloon The Log
Wizard Furnace
The Log Wizard
Furnace Fisherman
The Log Balloon Furnace
The Log Wizard
Wizard Furnace The Log
Balloon The Log Furnace
Wizard Furnace
Furnace Wizard The Log
Wizard The Log Furnace
The Log Furnace Wizard
Wizard The Log Furnace
Wizard The Log
Wizard
Wizard
Fisherman The Log
The Log Fisherman
Wizard Furnace The Log
Wizard Furnace
The Log
Wizard
Fisherman
Golem Balloon Furnace Wizard
Fisherman
The Log Furnace
Furnace Fisherman
The Log Fisherman
The Log Wizard
Furnace
Wizard Fisherman
Wizard
The Log Fisherman
Furnace Wizard
Wizard
Wizard
The Log
The Log Furnace Fisherman Wizard
Wizard Furnace The Log
Furnace
Furnace Wizard
Wizard Golem Furnace

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Wizard The Log Furnace
Wizard The Log Furnace
Furnace The Log Wizard
The Log Wizard
Furnace Wizard
The Log Furnace Wizard
The Log Wizard
Furnace Wizard
The Log
Clone Balloon
Clone
The Log Balloon Furnace
Balloon
Clone Furnace
The Log

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