My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner
Giant Snowball
Barbarians Furnace Miner
Zap
Furnace Prince
Barbarian Barrel
Barbarians Furnace Wizard
The Log
Barbarians Mini P.E.K.K.A Furnace Prince
Earthquake
Barbarians Furnace
Arrows
Furnace
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Prince Miner
Fireball
Barbarians Furnace Wizard
Poison
Barbarians Furnace Wizard
Lightning
Mini P.E.K.K.A Furnace Wizard Prince
Rocket
Barbarians Furnace Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Miner Fireball Mini P.E.K.K.A Furnace Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Miner Fireball Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Mirror Miner
Mini P.E.K.K.A
Furnace Wizard Mirror
Furnace
Miner Mini P.E.K.K.A Mirror Prince
Wizard
Mini P.E.K.K.A Prince Miner
Mirror
Fireball Miner Mini P.E.K.K.A Furnace
Prince
Furnace Wizard Miner
Miner
Furnace Mirror Fireball Wizard Prince

Defense Synergies 2 8

Barbarians
Furnace
Fireball
Mirror Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Fireball Furnace Wizard Mirror
Furnace
Mirror Barbarians Mini P.E.K.K.A Prince
Wizard
Mini P.E.K.K.A Prince
Mirror
Fireball Furnace Mini P.E.K.K.A
Prince
Furnace Wizard
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Mini P.E.K.K.A Furnace Prince
Barbarians Mini P.E.K.K.A Furnace Prince
Barbarians Mini P.E.K.K.A Prince Furnace
Barbarians Fireball Mini P.E.K.K.A Prince
Fireball Furnace
Furnace Fireball Wizard
Barbarians Fireball
Barbarians Mini P.E.K.K.A Furnace Prince
Barbarians Mini P.E.K.K.A Prince Miner
Barbarians Fireball Furnace Wizard
Fireball Furnace Wizard
Barbarians Mini P.E.K.K.A Furnace Prince Fireball Wizard
Fireball Wizard Barbarians Mini P.E.K.K.A Furnace Prince
Barbarians Mini P.E.K.K.A Furnace Prince
Barbarians Fireball Mini P.E.K.K.A Furnace Prince
Barbarians Wizard Fireball Mini P.E.K.K.A Furnace Prince
Fireball Barbarians Furnace Wizard Prince
Furnace Wizard Barbarians Fireball
Barbarians Mini P.E.K.K.A Prince
Wizard Barbarians Fireball Mini P.E.K.K.A Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Furnace Prince
Fireball Mini P.E.K.K.A Wizard Prince Miner
Barbarians Mini P.E.K.K.A Furnace Prince
Mini P.E.K.K.A Prince Barbarians Fireball
Barbarians Mini P.E.K.K.A Prince
Fireball Furnace Wizard
Mini P.E.K.K.A Prince Barbarians Fireball Furnace
Mini P.E.K.K.A Barbarians Prince
Barbarians Fireball Mini P.E.K.K.A Prince
Barbarians
Barbarians Mini P.E.K.K.A Prince
Barbarians Fireball Prince
Barbarians Mini P.E.K.K.A Prince Fireball Wizard
Wizard Barbarians Fireball Furnace
Barbarians Fireball Mini P.E.K.K.A Furnace Prince
Barbarians Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Barbarians Fireball Prince
Fireball Wizard Furnace
Fireball Wizard Furnace
Furnace Wizard
Fireball Wizard
Fireball Miner Wizard
Fireball Mini P.E.K.K.A Prince
Miner Fireball Wizard Prince
Fireball Wizard
Fireball Miner
Fireball
Fireball Furnace Prince
Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Prince
Fireball Wizard Miner
Fireball Prince
Fireball Wizard
Prince
Barbarians Fireball
Fireball Furnace Wizard
Fireball Miner Wizard
Fireball Wizard Prince Miner
Fireball Miner
Fireball Furnace Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Miner
Fireball
Prince
Fireball Wizard
Barbarians Fireball Prince
Fireball Wizard
Fireball
Fireball Miner Mini P.E.K.K.A Wizard Prince
Fireball Wizard
Fireball
Prince
Fireball
Fireball
Fireball Prince Miner

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