My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Guards
Giant Snowball
Hog Rider Furnace Guards
Zap
Furnace Guards
Barbarian Barrel
Furnace Wizard Guards
The Log
Hog Rider Furnace Guards
Earthquake
Hog Rider Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Hog Rider Wizard Guards
Fireball
Hog Rider Furnace Wizard
Poison
Furnace Wizard Guards
Lightning
Furnace Wizard
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Fireball Hog Rider Furnace Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Guards Fireball

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Giant Furnace Guards The Log
Fireball
Zap Hog Rider Giant The Log
Hog Rider
Zap Fireball The Log Furnace Giant Wizard Guards
Furnace
Zap Hog Rider Giant
Giant
Zap Fireball Hog Rider Furnace Wizard Guards The Log
Wizard
Hog Rider Giant
Guards
Zap Hog Rider Giant The Log
The Log
Hog Rider Zap Fireball Giant Guards

Defense Synergies 2 7

Zap
Fireball Furnace Guards The Log
Fireball
Zap The Log
Hog Rider
Furnace
Zap Guards
Giant
Wizard
Guards The Log
Guards
Zap Furnace Wizard The Log
The Log
Fireball Zap Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Zap Furnace The Log
Furnace
Furnace Guards
Fireball The Log
Fireball The Log Zap Furnace Guards
Furnace Zap Fireball Wizard
Zap Fireball The Log
Furnace
Guards
Guards Zap Fireball Furnace Wizard The Log
Zap Fireball Furnace Wizard
Furnace Zap Fireball Wizard Guards The Log
Fireball Wizard Zap Furnace Guards The Log
Furnace
Zap Fireball Furnace The Log
Wizard Fireball Furnace
Fireball Zap Furnace Wizard Guards The Log
Zap Furnace Wizard The Log Fireball Guards
Wizard Fireball Furnace Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Furnace
Fireball Zap Wizard The Log
Guards Zap Furnace The Log
Guards Zap Fireball The Log
Guards
Fireball Furnace Wizard Zap
Guards Fireball Furnace
Zap Fireball The Log
Guards
Guards
Zap Fireball Guards The Log
Fireball Wizard Guards
Wizard Fireball Furnace
Guards Zap Fireball Furnace The Log
Zap Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Zap The Log
Fireball The Log
Fireball Guards The Log
Fireball Wizard Zap Furnace The Log
Fireball Wizard Zap Furnace
Furnace Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Guards
Zap Fireball Wizard The Log
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball Furnace The Log
Zap Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball
Zap Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Furnace Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Fireball Furnace Wizard
Zap Fireball Wizard Guards
Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Fireball Guards
Fireball Zap Wizard
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard
Zap Fireball
Zap Fireball Guards The Log
Zap Fireball
Zap Fireball The Log

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