My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Giant Skeleton Ice Wizard Royal Ghost Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Furnace Baby Dragon Lumberjack
Zap
Furnace Sparky
Barbarian Barrel
Furnace Giant Skeleton Ice Wizard Royal Ghost Lumberjack Sparky
The Log
Furnace Giant Skeleton Lumberjack Sparky
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Baby Dragon Giant Skeleton Ice Wizard Royal Ghost Lumberjack Sparky
Fireball
Furnace Baby Dragon Ice Wizard Lumberjack Sparky
Poison
Furnace Ice Wizard Sparky
Lightning
Furnace Baby Dragon Ice Wizard Lumberjack Sparky
Rocket
Furnace Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado Baby Dragon Ice Wizard Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Giant Skeleton Ice Wizard Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Royal Ghost Furnace Baby Dragon Lumberjack Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tornado Ice Wizard Royal Ghost Furnace

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Baby Dragon Giant Skeleton Royal Ghost Sparky
Tornado
Baby Dragon Sparky Giant Skeleton Ice Wizard
Baby Dragon
Tornado Furnace Giant Skeleton Ice Wizard Lumberjack Sparky
Giant Skeleton
Furnace Tornado Baby Dragon Ice Wizard Lumberjack Sparky
Ice Wizard
Tornado Baby Dragon Giant Skeleton Lumberjack
Royal Ghost
Furnace Lumberjack
Lumberjack
Baby Dragon Giant Skeleton Ice Wizard Royal Ghost Sparky
Sparky
Tornado Furnace Baby Dragon Giant Skeleton Lumberjack

Defense Synergies 3 13

Furnace
Tornado Baby Dragon Ice Wizard Royal Ghost Lumberjack
Tornado
Ice Wizard Sparky Furnace Baby Dragon Giant Skeleton Sparky
Baby Dragon
Ice Wizard Furnace Tornado Giant Skeleton Lumberjack
Giant Skeleton
Tornado Baby Dragon Ice Wizard Lumberjack
Ice Wizard
Tornado Baby Dragon Furnace Giant Skeleton Lumberjack
Royal Ghost
Furnace
Lumberjack
Furnace Baby Dragon Giant Skeleton Ice Wizard
Sparky
Tornado Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Sparky
Lumberjack Sparky Furnace Ice Wizard
Furnace Tornado Lumberjack Sparky Giant Skeleton Ice Wizard
Lumberjack Sparky Furnace Ice Wizard
Tornado Giant Skeleton Lumberjack Sparky
Tornado Furnace Baby Dragon Ice Wizard Royal Ghost Lumberjack
Furnace Tornado Baby Dragon Ice Wizard
Baby Dragon Giant Skeleton Sparky
Sparky Furnace Tornado Ice Wizard Lumberjack
Tornado Giant Skeleton Ice Wizard Royal Ghost Lumberjack Sparky
Ice Wizard Furnace Tornado Baby Dragon Giant Skeleton Royal Ghost Lumberjack
Furnace Tornado Baby Dragon Ice Wizard
Furnace Lumberjack Sparky Giant Skeleton Ice Wizard
Sparky Furnace Tornado Baby Dragon Royal Ghost Lumberjack
Sparky Furnace Lumberjack
Tornado Furnace Lumberjack Sparky
Sparky Furnace Tornado Lumberjack
Furnace Tornado Baby Dragon Ice Wizard Royal Ghost Lumberjack
Furnace Tornado Baby Dragon Giant Skeleton Ice Wizard Royal Ghost Lumberjack
Sparky Tornado Lumberjack
Royal Ghost Furnace Baby Dragon Giant Skeleton Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace Giant Skeleton Royal Ghost Sparky
Baby Dragon Royal Ghost Lumberjack
Giant Skeleton Lumberjack Furnace Sparky
Giant Skeleton Lumberjack Tornado Sparky
Giant Skeleton Lumberjack Sparky
Furnace Tornado Baby Dragon Ice Wizard
Sparky Furnace Giant Skeleton Ice Wizard Lumberjack
Giant Skeleton Lumberjack Sparky
Giant Skeleton Tornado Baby Dragon Sparky
Sparky
Giant Skeleton Lumberjack Sparky
Tornado Giant Skeleton
Giant Skeleton Lumberjack Sparky
Furnace Baby Dragon Sparky
Sparky Furnace Tornado Baby Dragon Giant Skeleton Lumberjack
Baby Dragon Giant Skeleton Ice Wizard Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton Royal Ghost Sparky
Tornado Baby Dragon Ice Wizard Royal Ghost
Baby Dragon Giant Skeleton Sparky
Giant Skeleton Sparky
Furnace Baby Dragon Sparky
Furnace Tornado Baby Dragon Ice Wizard
Furnace Tornado Baby Dragon Sparky
Tornado Baby Dragon Ice Wizard
Tornado
Tornado Lumberjack Sparky
Tornado Sparky
Tornado Baby Dragon
Baby Dragon Sparky
Baby Dragon
Furnace Baby Dragon Sparky
Furnace Baby Dragon Sparky
Furnace Baby Dragon Sparky
Tornado Sparky
Sparky
Baby Dragon Sparky
Tornado Baby Dragon
Baby Dragon Giant Skeleton Sparky
Tornado
Tornado Sparky
Baby Dragon
Tornado Furnace Baby Dragon Ice Wizard Sparky
Tornado Baby Dragon Ice Wizard Royal Ghost Sparky
Tornado Baby Dragon Sparky
Tornado Baby Dragon Sparky
Furnace Tornado Baby Dragon Ice Wizard Sparky
Sparky
Sparky
Sparky
Giant Skeleton Sparky
Sparky
Tornado Baby Dragon Ice Wizard
Baby Dragon Lumberjack Sparky
Baby Dragon
Tornado Giant Skeleton Sparky
Sparky
Tornado Baby Dragon Giant Skeleton Sparky
Tornado
Tornado Baby Dragon Giant Skeleton Royal Ghost Sparky

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