My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer Furnace Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards Giant Skeleton Miner
Giant Snowball
Bats Musketeer Furnace Guards Miner
Zap
Bats Royal Giant Furnace Guards
Barbarian Barrel
Musketeer Furnace Guards Giant Skeleton
The Log
Royal Giant Musketeer Furnace Guards Giant Skeleton
Earthquake
Furnace Guards
Arrows
Bats Furnace Guards
Royal Delivery
Bats Musketeer Guards Giant Skeleton Miner
Fireball
Musketeer Furnace
Poison
Bats Musketeer Furnace Guards
Lightning
Musketeer Furnace
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Guards Miner Musketeer Furnace Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Guards Miner

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Giant Skeleton Miner
Giant Snowball
Royal Giant Musketeer Furnace Giant Skeleton Miner
Royal Giant
Bats Furnace Miner Giant Snowball Musketeer Guards Giant Skeleton
Musketeer
Giant Snowball Royal Giant Giant Skeleton Miner
Furnace
Royal Giant Miner Giant Snowball Giant Skeleton
Guards
Miner Royal Giant
Giant Skeleton
Bats Giant Snowball Royal Giant Musketeer Furnace Miner
Miner
Bats Royal Giant Furnace Guards Giant Snowball Musketeer Giant Skeleton

Defense Synergies 1 13

Bats
Giant Snowball Musketeer Giant Skeleton
Giant Snowball
Bats Musketeer Furnace Guards Giant Skeleton Miner
Royal Giant
Musketeer
Guards Bats Giant Snowball Furnace Giant Skeleton Miner
Furnace
Giant Snowball Musketeer Guards
Guards
Musketeer Giant Snowball Furnace Giant Skeleton
Giant Skeleton
Bats Giant Snowball Musketeer Guards
Miner
Giant Snowball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Bats Musketeer Furnace
Furnace Bats Giant Snowball Musketeer Giant Skeleton
Bats Musketeer Furnace Guards
Giant Skeleton
Bats Giant Snowball Musketeer Furnace Guards
Bats Giant Snowball Musketeer Furnace
Musketeer Giant Skeleton
Musketeer Furnace
Guards Giant Snowball Musketeer Giant Skeleton Miner
Bats Guards Giant Snowball Musketeer Furnace Giant Skeleton
Musketeer Bats Giant Snowball Furnace
Furnace Bats Giant Snowball Musketeer Guards Giant Skeleton
Bats Giant Snowball Furnace Guards
Furnace
Giant Snowball Furnace
Bats Musketeer Furnace
Bats Giant Snowball Musketeer Furnace Guards
Giant Snowball Furnace Bats Musketeer Guards Giant Skeleton
Musketeer
Bats Giant Snowball Musketeer Furnace Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Furnace Giant Skeleton
Giant Snowball Musketeer Miner
Guards Giant Skeleton Bats Musketeer Furnace
Guards Giant Skeleton Bats Musketeer
Giant Skeleton Musketeer Guards
Furnace Bats Giant Snowball Musketeer
Guards Bats Musketeer Furnace Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Giant Snowball
Musketeer Guards
Bats Musketeer Guards Giant Skeleton
Giant Snowball Guards Giant Skeleton
Giant Skeleton Guards
Musketeer Furnace
Guards Bats Musketeer Furnace Giant Skeleton
Bats Giant Snowball Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards Giant Skeleton
Giant Snowball Musketeer Miner
Giant Skeleton Miner
Musketeer Guards Giant Skeleton
Giant Snowball Furnace
Bats Giant Snowball Musketeer Furnace
Musketeer Furnace
Giant Snowball
Miner Giant Snowball
Bats Giant Snowball Musketeer Guards
Miner Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer Miner
Musketeer
Giant Snowball Musketeer Furnace
Giant Snowball Musketeer Furnace
Musketeer Furnace
Giant Snowball
Bats
Giant Snowball Musketeer
Giant Snowball Miner
Musketeer Giant Skeleton
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Furnace
Miner Giant Snowball Musketeer
Giant Snowball Musketeer Miner
Miner Musketeer
Bats Giant Snowball Musketeer Furnace
Bats Giant Snowball Musketeer Guards
Giant Snowball
Giant Snowball Musketeer Miner
Giant Snowball
Giant Skeleton
Giant Snowball
Bats Musketeer Guards
Giant Snowball Musketeer
Miner Musketeer
Giant Snowball Musketeer
Giant Snowball Giant Skeleton
Musketeer
Bats Giant Snowball Musketeer Guards Giant Skeleton
Bats Giant Snowball Musketeer
Giant Snowball Musketeer Giant Skeleton Miner

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