My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Graveyard
Giant Snowball
Furnace Skeleton Army Graveyard
Zap
Furnace Skeleton Army Graveyard
Barbarian Barrel
Furnace Skeleton Army Electro Wizard Graveyard
The Log
Furnace Skeleton Army Graveyard
Earthquake
Furnace Skeleton Army Graveyard
Arrows
Furnace Skeleton Army Graveyard
Royal Delivery
Skeleton Army Electro Wizard Graveyard
Fireball
Furnace Skeleton Army Electro Wizard
Poison
Furnace Skeleton Army Electro Wizard Graveyard
Lightning
Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tornado Furnace Poison Electro Wizard Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Tornado Furnace

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Golem Graveyard
Skeleton Army
Tornado
Poison Golem The Log Graveyard
Poison
Golem Graveyard Tornado The Log
Golem
Poison Furnace Tornado The Log Electro Wizard Graveyard
The Log
Tornado Poison Golem Graveyard
Electro Wizard
Graveyard Golem
Graveyard
Poison Electro Wizard Furnace Tornado Golem The Log

Defense Synergies 0 11

Furnace
Skeleton Army Tornado Electro Wizard
Skeleton Army
Furnace The Log Electro Wizard
Tornado
Furnace Poison The Log Electro Wizard
Poison
Tornado The Log Electro Wizard
Golem
The Log
Skeleton Army Tornado Poison Electro Wizard
Electro Wizard
Furnace Skeleton Army Tornado Poison The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Skeleton Army Furnace The Log Electro Wizard
Furnace Skeleton Army Tornado Electro Wizard
Skeleton Army Furnace Electro Wizard
Skeleton Army Tornado Poison The Log
Skeleton Army Tornado The Log Furnace Electro Wizard
Furnace Tornado Electro Wizard Poison
Poison The Log Electro Wizard
Furnace Skeleton Army Tornado
Skeleton Army Tornado Electro Wizard
Skeleton Army Poison Electro Wizard Furnace Tornado The Log
Furnace Tornado Poison Electro Wizard
Furnace Skeleton Army The Log Electro Wizard
Skeleton Army Furnace Tornado Poison The Log Electro Wizard
Skeleton Army Furnace Electro Wizard
Skeleton Army Tornado Furnace The Log Electro Wizard
Furnace Skeleton Army Tornado Poison Electro Wizard
Furnace Skeleton Army Tornado The Log Electro Wizard
Furnace Tornado Poison The Log Electro Wizard
Tornado Electro Wizard
Skeleton Army Furnace Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Electro Wizard
Poison Electro Wizard The Log
Skeleton Army Furnace The Log Electro Wizard
Skeleton Army Tornado The Log Electro Wizard
Skeleton Army
Furnace Poison Tornado Electro Wizard
Skeleton Army Furnace Electro Wizard
Skeleton Army
Electro Wizard Skeleton Army Tornado Poison The Log
Skeleton Army
Skeleton Army Tornado Poison The Log Electro Wizard
Skeleton Army
Furnace Skeleton Army
Skeleton Army Electro Wizard Furnace Tornado Poison The Log
Poison The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Tornado The Log Electro Wizard
Poison The Log
Poison The Log
Poison Furnace The Log
Poison Furnace Tornado
Furnace Tornado Poison The Log
Poison The Log Tornado
Poison The Log Tornado
Tornado Poison Electro Wizard
Poison Tornado The Log Electro Wizard
Poison Tornado
Poison The Log
Poison
Furnace Poison The Log
Furnace Poison The Log
Furnace Poison The Log
Tornado Poison
Poison The Log Electro Wizard
Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison The Log
Tornado Poison The Log Furnace
Poison The Log Tornado Electro Wizard
Tornado Poison The Log
Poison Tornado The Log
Poison Furnace Tornado Electro Wizard
Electro Wizard Poison
Poison The Log
Poison Electro Wizard
Poison The Log
Electro Wizard Skeleton Army
Poison Tornado Electro Wizard
The Log
Poison Electro Wizard
The Log Poison
Tornado Poison
Tornado Poison The Log Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado The Log Electro Wizard

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