My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Miner
Giant Snowball
Minions Hog Rider Furnace Skeleton Army Miner
Zap
Minions Furnace Skeleton Army
Barbarian Barrel
Knight Furnace Wizard Skeleton Army
The Log
Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Minions Furnace Skeleton Army
Royal Delivery
Knight Minions Hog Rider Wizard Skeleton Army Miner
Fireball
Minions Hog Rider Furnace Wizard Skeleton Army
Poison
Minions Furnace Wizard Skeleton Army
Lightning
Knight Furnace Wizard
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Skeleton Army Miner Fireball Hog Rider Furnace Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Skeleton Army Miner

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Fireball Furnace Wizard Miner
Minions
Knight Hog Rider Miner
Fireball
Hog Rider Knight Miner
Hog Rider
Knight Minions Fireball Furnace Wizard
Furnace
Miner Knight Hog Rider
Wizard
Knight Hog Rider Miner
Skeleton Army
Miner
Minions Furnace Knight Fireball Wizard

Defense Synergies 1 7

Knight
Minions Fireball Furnace Wizard Skeleton Army
Minions
Knight
Fireball
Knight Miner
Hog Rider
Furnace
Knight Skeleton Army
Wizard
Knight Skeleton Army
Skeleton Army
Knight Furnace Wizard
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Wizard
Skeleton Army Knight Minions Furnace
Furnace Skeleton Army Knight Minions
Skeleton Army Knight Minions Furnace
Fireball Skeleton Army
Fireball Skeleton Army Minions Furnace
Minions Furnace Fireball Wizard
Fireball
Minions Furnace Skeleton Army
Knight Skeleton Army Miner
Minions Skeleton Army Knight Fireball Furnace Wizard
Minions Fireball Furnace Wizard
Furnace Skeleton Army Knight Minions Fireball Wizard
Fireball Wizard Skeleton Army Minions Furnace
Skeleton Army Knight Furnace
Skeleton Army Fireball Furnace
Wizard Knight Minions Fireball Furnace Skeleton Army
Fireball Knight Minions Furnace Wizard Skeleton Army
Furnace Wizard Knight Minions Fireball
Wizard Skeleton Army Knight Minions Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Furnace
Fireball Knight Wizard Miner
Skeleton Army Knight Minions Furnace
Skeleton Army Knight Fireball
Knight Skeleton Army
Fireball Furnace Wizard Minions
Skeleton Army Knight Minions Fireball Furnace
Knight Skeleton Army
Knight Minions Fireball Skeleton Army
Skeleton Army
Knight Minions
Skeleton Army Fireball
Skeleton Army Knight Fireball Wizard
Wizard Fireball Furnace Skeleton Army
Skeleton Army Knight Minions Fireball Furnace
Minions Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Miner
Fireball Miner
Knight Fireball
Fireball Wizard Furnace
Fireball Wizard Minions Furnace
Furnace Wizard
Fireball Wizard
Fireball Miner Wizard
Minions Fireball
Miner Knight Fireball Wizard
Fireball Wizard
Knight Fireball Miner
Minions Fireball
Fireball Furnace
Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Minions
Fireball Wizard
Fireball Wizard Miner
Minions Fireball
Fireball Wizard
Fireball
Fireball Furnace Wizard
Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner
Fireball Furnace Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard Miner
Fireball
Fireball Wizard
Minions Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Miner Knight Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: