My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Executioner Giant Skeleton Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Giant Skeleton Inferno Dragon
Giant Snowball
Furnace Skeleton Army Clone Inferno Dragon
Zap
Furnace Skeleton Army Clone Inferno Dragon
Barbarian Barrel
Furnace Skeleton Army Clone Executioner Giant Skeleton Royal Ghost Electro Wizard
The Log
Furnace Skeleton Army Clone Giant Skeleton
Earthquake
Furnace Skeleton Army Clone
Arrows
Furnace Skeleton Army Clone
Royal Delivery
Skeleton Army Clone Executioner Giant Skeleton Royal Ghost Electro Wizard Inferno Dragon
Fireball
Furnace Skeleton Army Clone Executioner Electro Wizard Inferno Dragon
Poison
Furnace Skeleton Army Clone Executioner Electro Wizard
Lightning
Furnace Executioner Electro Wizard Inferno Dragon
Rocket
Furnace Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Executioner Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Executioner Giant Skeleton Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Royal Ghost Furnace Electro Wizard Inferno Dragon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Clone Royal Ghost Furnace

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Giant Skeleton Royal Ghost
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Electro Wizard Inferno Dragon
Executioner
Giant Skeleton
Clone Furnace Electro Wizard
Royal Ghost
Furnace Electro Wizard
Electro Wizard
Clone Giant Skeleton Royal Ghost
Inferno Dragon
Clone

Defense Synergies 0 11

Furnace
Skeleton Army Royal Ghost Electro Wizard
Skeleton Army
Furnace Executioner Giant Skeleton Electro Wizard Inferno Dragon
Clone
Executioner
Skeleton Army Giant Skeleton
Giant Skeleton
Skeleton Army Executioner Electro Wizard
Royal Ghost
Furnace Electro Wizard
Electro Wizard
Furnace Skeleton Army Giant Skeleton Royal Ghost Inferno Dragon
Inferno Dragon
Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Skeleton Army Inferno Dragon Furnace Executioner Electro Wizard
Furnace Skeleton Army Executioner Giant Skeleton Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Furnace Electro Wizard
Skeleton Army Giant Skeleton
Skeleton Army Furnace Executioner Royal Ghost Electro Wizard
Furnace Electro Wizard Inferno Dragon Executioner
Giant Skeleton Electro Wizard
Inferno Dragon Furnace Skeleton Army
Skeleton Army Giant Skeleton Royal Ghost Electro Wizard
Skeleton Army Executioner Electro Wizard Furnace Giant Skeleton Royal Ghost
Executioner Inferno Dragon Furnace Electro Wizard
Furnace Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Executioner Furnace Royal Ghost Electro Wizard
Skeleton Army Inferno Dragon Furnace Electro Wizard
Skeleton Army Furnace Electro Wizard Inferno Dragon
Furnace Skeleton Army Executioner Electro Wizard
Furnace Skeleton Army Executioner Royal Ghost Electro Wizard
Furnace Executioner Giant Skeleton Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Skeleton Army Royal Ghost Furnace Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard Executioner Royal Ghost Inferno Dragon
Skeleton Army Giant Skeleton Furnace Electro Wizard
Skeleton Army Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army Executioner Inferno Dragon
Furnace Executioner Electro Wizard
Skeleton Army Furnace Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army Inferno Dragon
Giant Skeleton Electro Wizard Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Giant Skeleton
Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Executioner
Furnace Skeleton Army Executioner
Skeleton Army Electro Wizard Furnace Executioner Giant Skeleton Inferno Dragon
Executioner Giant Skeleton Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Royal Ghost
Executioner Royal Ghost Electro Wizard
Giant Skeleton
Giant Skeleton
Executioner Furnace
Executioner Furnace
Furnace Executioner
Executioner
Electro Wizard
Electro Wizard
Executioner
Executioner
Furnace
Furnace Executioner
Furnace Executioner
Executioner Electro Wizard
Giant Skeleton
Furnace Executioner
Inferno Dragon
Executioner Royal Ghost Electro Wizard
Furnace Executioner Electro Wizard
Electro Wizard
Electro Wizard
Giant Skeleton
Electro Wizard Skeleton Army
Executioner Electro Wizard
Executioner Electro Wizard
Executioner
Giant Skeleton
Executioner
Giant Skeleton Electro Wizard
Executioner Electro Wizard
Executioner Giant Skeleton Royal Ghost Electro Wizard

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