My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider Furnace Princess
Zap
Minions Royal Giant Furnace Princess
Barbarian Barrel
Elite Barbarians Furnace Wizard Princess
The Log
Royal Giant Elite Barbarians Hog Rider Furnace Princess
Earthquake
Hog Rider Furnace
Arrows
Minions Furnace Princess
Royal Delivery
Minions Elite Barbarians Hog Rider Wizard Princess
Fireball
Minions Elite Barbarians Hog Rider Furnace Wizard Princess
Poison
Minions Furnace Wizard Princess
Lightning
Elite Barbarians Furnace Wizard
Rocket
Elite Barbarians Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Princess Hog Rider Furnace Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Princess Hog Rider

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Hog Rider Elite Barbarians
Royal Giant
Minions Furnace Elite Barbarians Hog Rider Wizard The Log Princess
Elite Barbarians
Minions Royal Giant Hog Rider Furnace Wizard The Log
Hog Rider
Minions The Log Royal Giant Elite Barbarians Furnace Wizard Princess
Furnace
Royal Giant Elite Barbarians Hog Rider Princess
Wizard
Royal Giant Elite Barbarians Hog Rider
The Log
Hog Rider Royal Giant Elite Barbarians Princess
Princess
Royal Giant Hog Rider Furnace The Log

Defense Synergies 0 5

Minions
The Log
Royal Giant
Elite Barbarians
Wizard The Log
Hog Rider
Furnace
Wizard
Elite Barbarians The Log
The Log
Minions Elite Barbarians Wizard Princess
Princess
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Elite Barbarians Minions Furnace The Log
Furnace Minions Elite Barbarians
Elite Barbarians Minions Furnace
Elite Barbarians The Log Princess
The Log Minions Furnace
Minions Furnace Wizard Princess
The Log
Minions Elite Barbarians Furnace Princess
Elite Barbarians
Minions Furnace Wizard The Log Princess
Minions Furnace Wizard Princess
Furnace Minions Elite Barbarians Wizard The Log
Wizard Minions Furnace The Log Princess
Elite Barbarians Furnace
Elite Barbarians Furnace The Log
Wizard Minions Elite Barbarians Furnace
Minions Elite Barbarians Furnace Wizard The Log
Furnace Wizard The Log Minions Princess
Elite Barbarians
Wizard Minions Elite Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Furnace
Elite Barbarians Wizard The Log
Minions Elite Barbarians Furnace The Log
Elite Barbarians The Log
Elite Barbarians
Furnace Wizard Minions Princess
Minions Elite Barbarians Furnace
Elite Barbarians
Minions Elite Barbarians The Log
Minions Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Wizard
Wizard Furnace Princess
Elite Barbarians Minions Furnace The Log
Minions Elite Barbarians Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
The Log
Wizard Furnace The Log
Wizard Minions Furnace Princess
Furnace Wizard The Log Princess
The Log Wizard Princess
The Log Wizard
Minions Elite Barbarians
Wizard The Log Princess
Wizard Princess
Elite Barbarians The Log Princess
Minions Princess
Princess Elite Barbarians Furnace The Log
Furnace Wizard The Log Princess
Furnace Wizard The Log Princess
Minions
Wizard The Log Princess
Wizard The Log Princess
Minions The Log
Wizard Princess
The Log
The Log
The Log Furnace Wizard Princess
The Log Wizard Princess
Wizard The Log Princess
The Log
Elite Barbarians Furnace Wizard Princess
Minions Wizard
Elite Barbarians
Wizard The Log
Princess
Wizard The Log Princess
Minions Princess
Wizard Princess
The Log
Wizard Princess
The Log Wizard Princess
Elite Barbarians
Minions Elite Barbarians The Log Princess
Princess
The Log Princess

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