My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Musketeer Furnace Guards
Zap
Royal Giant Furnace Guards
Barbarian Barrel
Musketeer Furnace Guards Ice Wizard
The Log
Royal Giant Mini P.E.K.K.A Musketeer Furnace Guards
Earthquake
Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Mini P.E.K.K.A Musketeer Guards Ice Wizard
Fireball
Musketeer Furnace Ice Wizard
Poison
Musketeer Furnace Guards Ice Wizard
Lightning
Mini P.E.K.K.A Musketeer Furnace Ice Wizard
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Ice Wizard Mini P.E.K.K.A Musketeer Furnace Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Ice Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Royal Giant Mini P.E.K.K.A Musketeer Furnace Guards Ice Wizard
Arrows
Zap Royal Giant Mini P.E.K.K.A
Royal Giant
Arrows Furnace Ice Wizard Zap Musketeer Guards
Mini P.E.K.K.A
Zap Arrows Musketeer Furnace Ice Wizard
Musketeer
Zap Royal Giant Mini P.E.K.K.A
Furnace
Royal Giant Zap Mini P.E.K.K.A
Guards
Zap Royal Giant
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A

Defense Synergies 2 16

Zap
Mini P.E.K.K.A Arrows Musketeer Furnace Guards Ice Wizard
Arrows
Zap Mini P.E.K.K.A Furnace Ice Wizard
Royal Giant
Mini P.E.K.K.A
Zap Arrows Musketeer Furnace Guards Ice Wizard
Musketeer
Guards Zap Mini P.E.K.K.A Furnace
Furnace
Zap Arrows Mini P.E.K.K.A Musketeer Guards Ice Wizard
Guards
Musketeer Zap Mini P.E.K.K.A Furnace Ice Wizard
Ice Wizard
Zap Arrows Mini P.E.K.K.A Furnace Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Mini P.E.K.K.A Zap Musketeer Furnace Ice Wizard
Mini P.E.K.K.A Furnace Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer Furnace Guards Ice Wizard
Arrows Mini P.E.K.K.A
Arrows Zap Musketeer Furnace Guards Ice Wizard
Musketeer Furnace Zap Arrows Ice Wizard
Zap Arrows Musketeer
Mini P.E.K.K.A Musketeer Furnace Ice Wizard
Guards Mini P.E.K.K.A Musketeer Ice Wizard
Guards Ice Wizard Zap Arrows Musketeer Furnace
Arrows Musketeer Zap Furnace Ice Wizard
Mini P.E.K.K.A Furnace Zap Musketeer Guards Ice Wizard
Zap Arrows Mini P.E.K.K.A Furnace Guards
Mini P.E.K.K.A Furnace
Zap Mini P.E.K.K.A Furnace
Arrows Mini P.E.K.K.A Musketeer Furnace
Arrows Zap Musketeer Furnace Guards Ice Wizard
Zap Arrows Furnace Musketeer Guards Ice Wizard
Mini P.E.K.K.A Musketeer
Arrows Mini P.E.K.K.A Musketeer Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Furnace
Zap Arrows Mini P.E.K.K.A Musketeer
Guards Zap Mini P.E.K.K.A Musketeer Furnace
Mini P.E.K.K.A Guards Zap Musketeer
Mini P.E.K.K.A Musketeer Guards
Arrows Furnace Zap Musketeer Ice Wizard
Mini P.E.K.K.A Guards Musketeer Furnace Ice Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Musketeer Guards
Mini P.E.K.K.A Musketeer Guards
Zap Arrows Guards
Mini P.E.K.K.A Guards
Musketeer Furnace
Guards Zap Mini P.E.K.K.A Musketeer Furnace
Arrows Zap Mini P.E.K.K.A Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Zap Musketeer Ice Wizard
Arrows
Arrows Musketeer Guards
Zap Arrows Furnace
Arrows Zap Musketeer Furnace Ice Wizard
Arrows Musketeer Furnace
Arrows Zap Ice Wizard
Arrows Zap
Mini P.E.K.K.A Musketeer Guards
Zap Arrows Musketeer
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer Furnace
Zap Arrows Musketeer Furnace
Arrows Musketeer Furnace
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Musketeer
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Furnace Ice Wizard
Arrows Zap Musketeer Ice Wizard
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Furnace Ice Wizard
Zap Musketeer Guards
Mini P.E.K.K.A
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Musketeer Guards
Zap Arrows Musketeer Ice Wizard
Arrows
Mini P.E.K.K.A Musketeer
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Musketeer Guards
Zap Musketeer
Zap Musketeer

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