My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Barbarians Furnace Baby Dragon
Zap
Goblin Gang Royal Giant Furnace
Barbarian Barrel
Goblin Gang Barbarians Furnace Electro Wizard
The Log
Goblin Gang Barbarians Royal Giant Furnace
Earthquake
Goblin Gang Barbarians Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Barbarians Baby Dragon Electro Wizard
Fireball
Goblin Gang Barbarians Furnace Baby Dragon Electro Wizard
Poison
Goblin Gang Barbarians Furnace Electro Wizard
Lightning
Furnace Baby Dragon Electro Wizard
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Furnace Baby Dragon Electro Wizard Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Furnace

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Royal Giant Furnace Baby Dragon
Goblin Gang
Royal Giant Baby Dragon
Barbarians
Royal Giant
Fireball Furnace Zap Goblin Gang Baby Dragon Electro Wizard
Fireball
Zap Royal Giant Baby Dragon Electro Wizard
Furnace
Royal Giant Zap Baby Dragon
Baby Dragon
Zap Goblin Gang Royal Giant Fireball Furnace Electro Wizard
Electro Wizard
Zap Royal Giant Fireball Baby Dragon

Defense Synergies 2 11

Zap
Fireball Electro Wizard Goblin Gang Barbarians Furnace Baby Dragon
Goblin Gang
Zap Barbarians Furnace Electro Wizard
Barbarians
Zap Goblin Gang Furnace
Royal Giant
Fireball
Zap Electro Wizard
Furnace
Zap Goblin Gang Barbarians Baby Dragon Electro Wizard
Baby Dragon
Zap Furnace
Electro Wizard
Zap Goblin Gang Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon Electro Wizard
Barbarians Zap Goblin Gang Furnace Electro Wizard
Goblin Gang Barbarians Furnace Electro Wizard
Barbarians Goblin Gang Furnace Electro Wizard
Barbarians Fireball
Goblin Gang Fireball Zap Furnace Baby Dragon Electro Wizard
Furnace Electro Wizard Zap Goblin Gang Fireball Baby Dragon
Zap Barbarians Fireball Baby Dragon Electro Wizard
Barbarians Goblin Gang Furnace
Goblin Gang Barbarians Electro Wizard
Goblin Gang Barbarians Electro Wizard Zap Fireball Furnace Baby Dragon
Zap Goblin Gang Fireball Furnace Baby Dragon Electro Wizard
Barbarians Furnace Zap Goblin Gang Fireball Electro Wizard
Fireball Zap Goblin Gang Barbarians Furnace Baby Dragon Electro Wizard
Barbarians Goblin Gang Furnace Electro Wizard
Barbarians Zap Goblin Gang Fireball Furnace Electro Wizard
Barbarians Goblin Gang Fireball Furnace Electro Wizard
Fireball Zap Goblin Gang Barbarians Furnace Baby Dragon Electro Wizard
Zap Furnace Baby Dragon Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Goblin Gang Barbarians Fireball Furnace Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball Furnace Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Baby Dragon
Goblin Gang Barbarians Zap Furnace Electro Wizard
Goblin Gang Zap Barbarians Fireball Electro Wizard
Barbarians Goblin Gang
Fireball Furnace Zap Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Barbarians Fireball Furnace Electro Wizard
Barbarians
Zap Electro Wizard Barbarians Fireball Baby Dragon
Goblin Gang Barbarians
Barbarians
Zap Barbarians Fireball Electro Wizard
Barbarians Goblin Gang Fireball
Barbarians Fireball Furnace Baby Dragon
Goblin Gang Barbarians Electro Wizard Zap Fireball Furnace Baby Dragon
Zap Barbarians Fireball Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Baby Dragon
Barbarians Fireball
Fireball Zap Furnace Baby Dragon
Fireball Zap Furnace Baby Dragon
Furnace Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon
Zap Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Barbarians Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Furnace Baby Dragon Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Barbarians Fireball
Fireball Zap Baby Dragon Electro Wizard
Fireball
Fireball Goblin Gang Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Zap Fireball
Zap Goblin Gang Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Electro Wizard

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