My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Royal Giant
Giant Snowball
Bats Archers Goblin Gang Barbarians Furnace
Zap
Bats Archers Goblin Gang Royal Giant Furnace
Barbarian Barrel
Archers Goblin Gang Barbarians Furnace
The Log
Archers Goblin Gang Barbarians Royal Giant Furnace
Earthquake
Archers Goblin Gang Barbarians Furnace
Arrows
Bats Archers Goblin Gang Furnace
Royal Delivery
Bats Archers Goblin Gang Barbarians
Fireball
Archers Goblin Gang Barbarians Furnace
Poison
Bats Archers Goblin Gang Barbarians Furnace
Lightning
Furnace
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Goblin Gang Fireball Furnace Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Goblin Gang

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant
Archers
Royal Giant
Goblin Gang
Royal Giant
Barbarians
Royal Giant
Bats Fireball Furnace Archers Goblin Gang The Log
Fireball
Royal Giant The Log
Furnace
Royal Giant
The Log
Royal Giant Fireball

Defense Synergies 1 8

Bats
The Log
Archers
Goblin Gang Furnace The Log
Goblin Gang
Archers Barbarians Furnace The Log
Barbarians
Goblin Gang Furnace
Royal Giant
Fireball
The Log
Furnace
Archers Goblin Gang Barbarians
The Log
Fireball Bats Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Barbarians Bats Goblin Gang Furnace The Log
Goblin Gang Barbarians Furnace Bats Archers
Barbarians Bats Goblin Gang Furnace
Barbarians Fireball The Log
Goblin Gang Fireball The Log Bats Archers Furnace
Bats Furnace Archers Goblin Gang Fireball
Barbarians Fireball The Log
Barbarians Goblin Gang Furnace
Goblin Gang Archers Barbarians
Bats Archers Goblin Gang Barbarians Fireball Furnace The Log
Bats Archers Goblin Gang Fireball Furnace
Barbarians Furnace Bats Goblin Gang Fireball The Log
Fireball Bats Goblin Gang Barbarians Furnace The Log
Barbarians Goblin Gang Furnace
Barbarians Goblin Gang Fireball Furnace The Log
Barbarians Bats Goblin Gang Fireball Furnace
Fireball Bats Archers Goblin Gang Barbarians Furnace The Log
Furnace The Log Bats Archers Barbarians Fireball
Barbarians
Goblin Gang Bats Archers Barbarians Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers Fireball Furnace
Fireball Archers Goblin Gang The Log
Goblin Gang Barbarians Bats Furnace The Log
Goblin Gang Bats Barbarians Fireball The Log
Barbarians Goblin Gang
Fireball Furnace Bats Archers Goblin Gang
Goblin Gang Bats Archers Barbarians Fireball Furnace
Barbarians
Bats Barbarians Fireball The Log
Goblin Gang Barbarians
Bats Barbarians
Barbarians Fireball The Log
Barbarians Goblin Gang Fireball
Archers Barbarians Fireball Furnace
Goblin Gang Barbarians Bats Archers Fireball Furnace The Log
Bats Archers Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Furnace The Log
Fireball Bats Furnace
Archers Furnace The Log
Fireball The Log
Fireball The Log
Bats Goblin Gang Fireball
Fireball The Log
Fireball Archers
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Bats
Archers Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Furnace
Fireball The Log
Fireball The Log
Fireball The Log
Bats Archers Fireball Furnace
Bats Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Archers Goblin Gang Barbarians Fireball
Fireball Archers
The Log Fireball
Fireball Goblin Gang
The Log Fireball
Fireball
Bats Goblin Gang Fireball The Log
Bats Fireball
Fireball The Log

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