My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Balloon Prince Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Prince Inferno Dragon
Giant Snowball
Bats Goblin Gang Furnace Balloon Inferno Dragon Lumberjack
Zap
Bats Goblin Gang Furnace Balloon Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Lumberjack
The Log
Goblin Gang Furnace Prince Lumberjack
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Balloon Prince Inferno Dragon Lumberjack
Fireball
Goblin Gang Furnace Balloon Inferno Dragon Lumberjack
Poison
Bats Goblin Gang Furnace Balloon
Lightning
Furnace Balloon Prince Inferno Dragon Lumberjack
Rocket
Furnace Balloon Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Furnace Inferno Dragon Lumberjack Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Furnace

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Prince Inferno Dragon Lumberjack
Zap
Balloon Prince Bats Furnace Lumberjack
Goblin Gang
Balloon Prince
Furnace
Zap Balloon Prince
Balloon
Bats Zap Lumberjack Goblin Gang Furnace
Prince
Zap Bats Goblin Gang Furnace Lumberjack
Inferno Dragon
Bats
Lumberjack
Balloon Bats Zap Prince

Defense Synergies 0 15

Bats
Zap Prince Inferno Dragon Lumberjack
Zap
Bats Goblin Gang Furnace Prince Inferno Dragon Lumberjack
Goblin Gang
Zap Furnace Prince Inferno Dragon Lumberjack
Furnace
Zap Goblin Gang Prince Lumberjack
Balloon
Prince
Bats Zap Goblin Gang Furnace
Inferno Dragon
Bats Zap Goblin Gang
Lumberjack
Bats Zap Goblin Gang Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Lumberjack Bats Zap Goblin Gang Furnace Prince
Goblin Gang Furnace Prince Lumberjack Bats Inferno Dragon
Prince Inferno Dragon Lumberjack Bats Goblin Gang Furnace
Prince Lumberjack
Goblin Gang Bats Zap Furnace Lumberjack
Bats Furnace Inferno Dragon Zap Goblin Gang
Zap
Inferno Dragon Goblin Gang Furnace Prince Lumberjack
Goblin Gang Prince Lumberjack
Bats Goblin Gang Zap Furnace Lumberjack
Inferno Dragon Bats Zap Goblin Gang Furnace
Furnace Prince Lumberjack Bats Zap Goblin Gang
Bats Zap Goblin Gang Furnace Prince Lumberjack
Inferno Dragon Goblin Gang Furnace Prince Lumberjack
Zap Goblin Gang Furnace Prince Inferno Dragon Lumberjack
Bats Goblin Gang Furnace Prince Lumberjack
Bats Zap Goblin Gang Furnace Prince Lumberjack
Zap Furnace Bats Inferno Dragon Lumberjack
Prince Inferno Dragon Lumberjack
Goblin Gang Bats Furnace Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Furnace Prince
Zap Goblin Gang Prince Inferno Dragon Lumberjack
Goblin Gang Lumberjack Bats Zap Furnace Prince
Goblin Gang Prince Lumberjack Bats Zap
Goblin Gang Prince Inferno Dragon Lumberjack
Furnace Bats Zap Goblin Gang
Goblin Gang Prince Bats Furnace Lumberjack
Prince Inferno Dragon Lumberjack
Zap Bats Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Prince Lumberjack
Zap Prince
Prince Goblin Gang Lumberjack
Furnace
Goblin Gang Bats Zap Furnace Prince Inferno Dragon Lumberjack
Bats Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Zap Furnace
Bats Zap Furnace
Furnace
Zap
Zap
Bats Goblin Gang Prince Lumberjack
Zap Prince
Zap
Zap Furnace Prince
Zap Furnace
Furnace
Bats
Zap Prince
Zap
Prince
Prince
Zap
Zap Furnace
Inferno Dragon
Zap
Zap Prince
Zap
Bats Zap Furnace
Zap Bats
Zap
Zap
Prince
Zap Bats Goblin Gang Prince
Zap
Goblin Gang Prince Lumberjack
Zap
Zap
Prince
Zap Bats Goblin Gang
Bats Zap
Zap Prince

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