My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Barbarian Hut Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Goblin Hut Witch
Zap
Furnace Goblin Hut Witch
Barbarian Barrel
Furnace Goblin Hut Barbarian Hut Witch
The Log
Furnace Goblin Hut Barbarian Hut Witch
Earthquake
Furnace Goblin Hut Barbarian Hut Witch
Arrows
Furnace Goblin Hut Witch
Royal Delivery
Goblin Hut Witch Bowler
Fireball
Furnace Goblin Hut Barbarian Hut Witch Bowler
Poison
Furnace Goblin Hut Barbarian Hut Witch
Lightning
Furnace Goblin Hut Barbarian Hut Witch Bowler
Rocket
Furnace Goblin Hut Barbarian Hut Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Furnace Poison Goblin Hut Witch Bowler Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Furnace Poison

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Goblin Hut Barbarian Hut Mirror Bowler
Goblin Hut
Furnace Barbarian Hut Mirror Bowler The Log
Barbarian Hut
Furnace Goblin Hut Mirror
Mirror
The Log Furnace Goblin Hut Barbarian Hut Poison
Poison
Mirror Bowler The Log
Witch
Bowler
Bowler
Furnace Goblin Hut Poison Witch The Log
The Log
Mirror Goblin Hut Poison Bowler

Defense Synergies 2 13

Furnace
Mirror Goblin Hut Barbarian Hut Bowler
Goblin Hut
Furnace Barbarian Hut Mirror Bowler
Barbarian Hut
Furnace Goblin Hut The Log
Mirror
Furnace Goblin Hut Poison Bowler The Log
Poison
Mirror The Log
Witch
Bowler The Log
Bowler
The Log Furnace Goblin Hut Mirror Witch
The Log
Bowler Barbarian Hut Mirror Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bowler Goblin Hut The Log
Barbarian Hut Furnace Goblin Hut Witch The Log
Furnace Goblin Hut Barbarian Hut Witch Bowler
Goblin Hut Barbarian Hut Witch Furnace Bowler
Poison Bowler The Log
Bowler The Log Furnace
Furnace Goblin Hut Barbarian Hut Poison Witch
Barbarian Hut Bowler Poison The Log
Barbarian Hut Witch Furnace Goblin Hut
Bowler
Poison Witch Furnace Goblin Hut Bowler The Log
Furnace Goblin Hut Barbarian Hut Poison Witch
Furnace Goblin Hut Barbarian Hut Bowler Witch The Log
Barbarian Hut Bowler Furnace Goblin Hut Poison Witch The Log
Barbarian Hut Furnace Goblin Hut
Barbarian Hut Furnace Goblin Hut Bowler The Log
Barbarian Hut Furnace Goblin Hut Poison Witch Bowler
Furnace Goblin Hut Barbarian Hut Witch Bowler The Log
Furnace Poison Witch The Log Goblin Hut Barbarian Hut Bowler
Barbarian Hut Goblin Hut
Bowler Furnace Poison Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Furnace Goblin Hut Witch Bowler
Poison Bowler The Log
Furnace Goblin Hut Barbarian Hut Witch Bowler The Log
Bowler Barbarian Hut The Log
Barbarian Hut Goblin Hut Witch Bowler
Furnace Poison Goblin Hut Witch
Furnace Goblin Hut Barbarian Hut Witch Bowler
Barbarian Hut
Goblin Hut Barbarian Hut Poison Witch The Log
Witch Goblin Hut Barbarian Hut
Goblin Hut Witch Bowler
Poison Bowler The Log
Bowler Barbarian Hut Witch
Furnace Barbarian Hut Witch Bowler
Goblin Hut Witch Furnace Barbarian Hut Poison Bowler The Log
Poison Bowler Goblin Hut Barbarian Hut Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut The Log
Poison Bowler The Log
Goblin Hut Barbarian Hut Poison The Log
Barbarian Hut Poison The Log
Poison Furnace Bowler The Log
Poison Furnace Witch
Furnace Poison Witch Bowler The Log
Poison The Log Barbarian Hut Bowler
Poison The Log
Poison Bowler
Poison Bowler The Log
Poison
Poison Goblin Hut Barbarian Hut Bowler The Log
Poison
Furnace Goblin Hut Barbarian Hut Poison The Log
Furnace Goblin Hut Barbarian Hut Poison Witch Bowler The Log
Furnace Goblin Hut Barbarian Hut Poison Bowler The Log
Poison
Poison Bowler The Log
Poison Witch Bowler The Log
Poison Bowler The Log
Poison
Bowler The Log
Barbarian Hut Poison The Log
Poison The Log Furnace Witch Bowler
Witch
Poison The Log Witch Bowler
Poison Witch Bowler The Log
Poison The Log
Poison Furnace Witch
Goblin Hut Poison Witch
Bowler
Poison The Log
Poison
Poison Bowler The Log
Goblin Hut Barbarian Hut Witch
Poison Witch
The Log
Poison Bowler
The Log Poison Bowler
Poison
Poison Witch Bowler The Log
Poison Witch
Poison Witch Bowler The Log

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