My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Furnace Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Flying Machine Furnace Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Night Witch
Giant Snowball
Mega Minion Flying Machine Furnace Baby Dragon Miner Night Witch
Zap
Flying Machine Furnace Night Witch
Barbarian Barrel
Knight Furnace Night Witch
The Log
Furnace
Earthquake
Furnace
Arrows
Flying Machine Furnace Night Witch
Royal Delivery
Knight Mega Minion Flying Machine Baby Dragon Miner Night Witch
Fireball
Mega Minion Flying Machine Furnace Baby Dragon Night Witch
Poison
Mega Minion Flying Machine Furnace Night Witch
Lightning
Knight Mega Minion Furnace Baby Dragon Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Baby Dragon Golem Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Miner Flying Machine Furnace Baby Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Mega Minion Miner Flying Machine

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Baby Dragon Flying Machine Furnace Miner Night Witch
Mega Minion
Knight Golem Furnace Baby Dragon Miner
Flying Machine
Knight Furnace Baby Dragon Golem
Furnace
Miner Knight Mega Minion Flying Machine Baby Dragon Golem
Baby Dragon
Knight Golem Mega Minion Flying Machine Furnace Miner
Golem
Mega Minion Baby Dragon Night Witch Flying Machine Furnace
Miner
Furnace Knight Mega Minion Baby Dragon
Night Witch
Golem Knight

Defense Synergies 1 12

Knight
Mega Minion Flying Machine Furnace Baby Dragon Night Witch
Mega Minion
Knight Flying Machine Furnace Baby Dragon Miner Night Witch
Flying Machine
Knight Mega Minion Furnace Baby Dragon
Furnace
Knight Mega Minion Flying Machine Baby Dragon
Baby Dragon
Knight Mega Minion Flying Machine Furnace
Golem
Miner
Mega Minion
Night Witch
Knight Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Flying Machine Baby Dragon
Knight Mega Minion Flying Machine Furnace Night Witch
Furnace Knight Mega Minion Night Witch
Night Witch Knight Mega Minion Furnace
Mega Minion Flying Machine Furnace Baby Dragon Night Witch
Mega Minion Furnace Flying Machine Baby Dragon Night Witch
Flying Machine Baby Dragon
Furnace Night Witch
Knight Miner Night Witch
Knight Mega Minion Flying Machine Furnace Baby Dragon Night Witch
Mega Minion Flying Machine Furnace Baby Dragon Night Witch
Furnace Night Witch Knight Flying Machine
Mega Minion Furnace Baby Dragon Night Witch
Knight Furnace
Furnace
Knight Furnace Night Witch
Knight Mega Minion Flying Machine Furnace Baby Dragon Night Witch
Furnace Baby Dragon Knight Mega Minion Flying Machine
Knight Flying Machine Furnace Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace
Knight Mega Minion Flying Machine Baby Dragon Miner
Knight Furnace
Knight Night Witch
Knight Night Witch
Furnace Flying Machine Baby Dragon
Knight Mega Minion Flying Machine Furnace Night Witch
Knight
Knight Mega Minion Flying Machine Baby Dragon
Mega Minion
Knight Mega Minion Flying Machine
Knight Night Witch
Flying Machine Furnace Baby Dragon
Knight Mega Minion Flying Machine Furnace Baby Dragon Night Witch
Mega Minion Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Baby Dragon
Flying Machine Baby Dragon Miner
Flying Machine Baby Dragon Miner
Knight Flying Machine
Furnace Baby Dragon
Mega Minion Flying Machine Furnace Baby Dragon
Flying Machine Furnace Baby Dragon
Flying Machine Baby Dragon
Miner Flying Machine
Night Witch
Miner Knight Flying Machine
Flying Machine Baby Dragon
Flying Machine Knight Baby Dragon Miner
Flying Machine Baby Dragon
Flying Machine Furnace Baby Dragon
Flying Machine Furnace Baby Dragon
Flying Machine Furnace Baby Dragon
Night Witch
Mega Minion Flying Machine Baby Dragon
Flying Machine Baby Dragon Miner
Baby Dragon Night Witch
Flying Machine Baby Dragon
Furnace Baby Dragon
Mega Minion
Miner Flying Machine Baby Dragon
Flying Machine Baby Dragon Miner
Miner Baby Dragon
Flying Machine Furnace Baby Dragon Night Witch
Mega Minion Flying Machine
Mega Minion Night Witch
Miner Night Witch
Flying Machine Night Witch
Mega Minion Flying Machine Baby Dragon
Miner Knight Mega Minion Flying Machine Baby Dragon
Flying Machine Baby Dragon
Mega Minion Flying Machine
Flying Machine Baby Dragon
Flying Machine
Flying Machine Baby Dragon Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: