My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Miner Graveyard
Giant Snowball
Minions Minion Horde Furnace Miner Graveyard
Zap
Minions Minion Horde Furnace Graveyard
Barbarian Barrel
Furnace Graveyard
The Log
Mini P.E.K.K.A Furnace Graveyard
Earthquake
Furnace Graveyard
Arrows
Minions Minion Horde Furnace Graveyard
Royal Delivery
Minions Minion Horde Mini P.E.K.K.A Miner Graveyard
Fireball
Minions Minion Horde Furnace
Poison
Minions Minion Horde Furnace Graveyard
Lightning
Mini P.E.K.K.A Furnace
Rocket
Minion Horde Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Miner Mini P.E.K.K.A Furnace Minion Horde Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Miner Mini P.E.K.K.A

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Graveyard Mini P.E.K.K.A Miner
Minions
Miner Mini P.E.K.K.A Golem Graveyard
Minion Horde
Miner Golem
Mini P.E.K.K.A
Arrows Minions Furnace Golem Graveyard
Furnace
Miner Mini P.E.K.K.A Golem Graveyard
Golem
Arrows Minions Minion Horde Mini P.E.K.K.A Furnace Graveyard
Miner
Minions Minion Horde Furnace Arrows Graveyard
Graveyard
Arrows Minions Mini P.E.K.K.A Furnace Golem Miner

Defense Synergies 0 3

Arrows
Mini P.E.K.K.A Furnace
Minions
Minion Horde
Mini P.E.K.K.A
Arrows Furnace
Furnace
Arrows Mini P.E.K.K.A
Golem
Miner
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde
Minion Horde Mini P.E.K.K.A Minions Furnace
Minion Horde Mini P.E.K.K.A Furnace Minions
Minion Horde Mini P.E.K.K.A Minions Furnace
Arrows Mini P.E.K.K.A
Arrows Minions Furnace
Minions Minion Horde Furnace Arrows
Arrows
Minion Horde Mini P.E.K.K.A Minions Furnace
Minion Horde Mini P.E.K.K.A Miner
Minions Minion Horde Arrows Furnace
Arrows Minions Minion Horde Furnace
Minion Horde Mini P.E.K.K.A Furnace Minions
Arrows Minions Minion Horde Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Minion Horde Furnace
Minion Horde Mini P.E.K.K.A Furnace
Minion Horde Arrows Minions Mini P.E.K.K.A Furnace
Arrows Minions Minion Horde Furnace
Arrows Furnace Minions
Mini P.E.K.K.A
Arrows Minions Minion Horde Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace
Arrows Mini P.E.K.K.A Miner
Minions Minion Horde Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A
Arrows Furnace Minions Minion Horde
Mini P.E.K.K.A Minions Minion Horde Furnace
Mini P.E.K.K.A Minion Horde
Minion Horde Minions Mini P.E.K.K.A
Minion Horde
Minions Minion Horde Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Minion Horde
Minion Horde Furnace
Minions Minion Horde Mini P.E.K.K.A Furnace
Arrows Minions Minion Horde Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Miner
Arrows Minion Horde Miner
Arrows
Arrows Minion Horde Furnace
Arrows Minions Minion Horde Furnace
Arrows Minion Horde Furnace
Arrows
Arrows Miner
Minions Minion Horde Mini P.E.K.K.A
Miner Arrows Minion Horde
Arrows
Miner
Arrows Minions Minion Horde
Arrows Furnace
Arrows Minion Horde Furnace
Arrows Minion Horde Furnace
Arrows
Minions Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Miner
Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows Furnace
Minion Horde
Arrows Miner
Arrows Miner
Miner Arrows
Arrows Minion Horde Furnace
Minions Minion Horde
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Miner
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Minions
Arrows
Arrows
Miner Minion Horde Mini P.E.K.K.A
Arrows
Arrows
Minion Horde
Minions Minion Horde
Miner

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